CopperLicht API Documentation
Class CL3D.SoundSceneNode
A sound scene node represents and plays a 3d sound
Extends
CL3D.SceneNode.
Method Attributes | Method Name and Description |
---|---|
Get the axis aligned, not transformed bounding box of this node.
|
|
getType()
Returns the type string of the scene node.
|
- Methods borrowed from class CL3D.SceneNode:
- addAnimator, addChild, createClone, getAbsolutePosition, getAbsoluteTransformation, getAnimatorOfType, getAnimators, getChildren, getMaterial, getMaterialCount, getParent, getRelativeTransformation, getTransformedBoundingBox, init, isActuallyVisible, OnAnimate, OnRegisterSceneNode, removeAnimator, removeChild, render, updateAbsolutePosition
Method Detail
{CL3D.Box3d}
getBoundingBox()
Get the axis aligned, not transformed bounding box of this node.
This means that if this node is an animated 3d character, moving in a room, the bounding box will
always be around the origin. To get the box in real world coordinates, just transform it with the matrix
you receive with getAbsoluteTransformation() or simply use getTransformedBoundingBox(), which does the same.
- Returns:
- {CL3D.Box3d} Bounding box of this scene node.
{String}
getType()
Returns the type string of the scene node.
Returns 'sound' for the mesh scene node.
- Returns:
- {String} type name of the scene node.