CopperLicht API Documentation
Class CL3D.Mobile2DInputSceneNode
Scene Node which draws a 2d mobile input control
Extends
CL3D.SceneNode.
Class Overview
CL3D.Mobile2DInputSceneNode(engine, scene)
A simple node derived from Mobile2DInputSceneNode to emulate keyboard input for games on touchscreen devices like phones, tablets and similar
- Parameters:
- engine
- scene
Method Attributes | Method Name and Description |
---|---|
getType()
Returns the type string of the scene node.
|
- Methods borrowed from class CL3D.SceneNode:
- addAnimator, addChild, createClone, getAbsolutePosition, getAbsoluteTransformation, getAnimatorOfType, getAnimators, getBoundingBox, getChildren, getMaterial, getMaterialCount, getParent, getRelativeTransformation, getTransformedBoundingBox, init, isActuallyVisible, OnAnimate, OnRegisterSceneNode, removeAnimator, removeChild, render, updateAbsolutePosition
Method Detail
{String}
getType()
Returns the type string of the scene node.
Returns 'mobile2dinput' for the scene node.
- Returns:
- {String} type name of the scene node.