Documentation

Classes

Class CL3D.WaterSurfaceSceneNode

A class rendering a reflective water surface.

Extends CL3D.MeshSceneNode.

Class Overview
CL3D.WaterSurfaceSceneNode()
A class rendering a reflective water surface.

Fields borrowed from class CL3D.SceneNode:
Id, Name, Pos, Rot, Scale, Selector, Visible
Method Summary
Method Attributes Method Name and Description
 
Returns the type string of the scene node.
 
 
OnAnimate(scene, timeMs)
Methods borrowed from class CL3D.MeshSceneNode:
createClone, getBoundingBox, getMesh, setMesh
Methods borrowed from class CL3D.SceneNode:
addAnimator, addChild, getAbsolutePosition, getAbsoluteTransformation, getAnimatorOfType, getAnimators, getChildren, getMaterial, getMaterialCount, getParent, getRelativeTransformation, getTransformedBoundingBox, init, isActuallyVisible, OnRegisterSceneNode, removeAnimator, removeChild, render, updateAbsolutePosition
Method Detail
{String} getType()
Returns the type string of the scene node. Returns 'water' for the water scene node.
Returns:
{String} type name of the scene node.

OnAfterDrawSkyboxes(renderer)
Parameters:
renderer

OnAnimate(scene, timeMs)
Parameters:
scene
timeMs

© 2011-2018 N.Gebhardt, Ambiera
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