CopperLicht API Documentation
Class CL3D.WaterSurfaceSceneNode
A class rendering a reflective water surface.
Extends
CL3D.MeshSceneNode.
Method Attributes | Method Name and Description |
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getType()
Returns the type string of the scene node.
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OnAfterDrawSkyboxes(renderer)
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OnAnimate(scene, timeMs)
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- Methods borrowed from class CL3D.MeshSceneNode:
- createClone, getBoundingBox, getMesh, setMesh
- Methods borrowed from class CL3D.SceneNode:
- addAnimator, addChild, getAbsolutePosition, getAbsoluteTransformation, getAnimatorOfType, getAnimators, getChildren, getMaterial, getMaterialCount, getParent, getRelativeTransformation, getTransformedBoundingBox, init, isActuallyVisible, OnRegisterSceneNode, removeAnimator, removeChild, render, updateAbsolutePosition
Method Detail
{String}
getType()
Returns the type string of the scene node.
Returns 'water' for the water scene node.
- Returns:
- {String} type name of the scene node.
OnAfterDrawSkyboxes(renderer)
- Parameters:
- renderer
OnAnimate(scene, timeMs)
- Parameters:
- scene
- timeMs