Documentation

Classes

Class CL3D.AnimatorOnClick

Scene node animator which invokes a callback function when the scene node has been clicked.

Extends CL3D.Animator.

Class Overview
CL3D.AnimatorOnClick(scene, engine, functionToCall, register)
Scene node animator which invokes a callback function when the scene node has been clicked. Note: In this version, only bounding box checks are working, this will change in one of the next releases. It works like in this example:
var yourFunction = function(){ alert('your scene node has been clicked!'); }
var animator = new CL3D.AnimatorOnClick(engine.getScene(), engine, yourFunction);
yourSceneNode.addAnimator(animator);
Parameters:
scene
{CL3D.Scene} The scene of the animator.
engine
{CL3D.CopperLicht} an instance of the 3d engine
functionToCall
{function} a function which should be called when the scene node has been clicked
register
{Boolean} (optional) set to true to prevent registering at the scene using registerSceneNodeAnimatorForEvents

Method Summary
Method Attributes Method Name and Description
 
animateNode(n, timeMs)
Animates the scene node it is attached to and returns true if scene node was modified.
 
Returns the type of the animator.
Methods borrowed from class CL3D.Animator:
createClone, onKeyDown, onKeyUp, onMouseDown, onMouseMove, onMouseUp, onMouseWheel
Method Detail
animateNode(n, timeMs)
Animates the scene node it is attached to and returns true if scene node was modified.
Parameters:
{CL3D.SceneNode} n
The Scene node which needs to be animated this frame.
{Integer} timeMs
The time in milliseconds since the start of the scene.

getType()
Returns the type of the animator. For the AnimatorOnClick, this will return 'onclick'.

© 2011-2018 N.Gebhardt, Ambiera
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