CopperLicht API Documentation
Class CL3D.SkyBoxSceneNode
A class rendering a sky box around the whole scene.
Extends
CL3D.MeshSceneNode.
Class Overview
CL3D.SkyBoxSceneNode()
A class rendering a sky box around the whole scene. It is a cube with 6 faces and six textures, which
can be accessed using CL3D.SceneNode.getMaterial().
Method Attributes | Method Name and Description |
---|---|
getType()
Returns the type string of the scene node.
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- Methods borrowed from class CL3D.MeshSceneNode:
- createClone, getBoundingBox, getMesh, setMesh
- Methods borrowed from class CL3D.SceneNode:
- addAnimator, addChild, getAbsolutePosition, getAbsoluteTransformation, getAnimatorOfType, getAnimators, getChildren, getMaterial, getMaterialCount, getParent, getRelativeTransformation, getTransformedBoundingBox, init, isActuallyVisible, OnAnimate, OnRegisterSceneNode, removeAnimator, removeChild, render, updateAbsolutePosition
Method Detail
{String}
getType()
Returns the type string of the scene node.
Returns 'sky' for the mesh scene node.
- Returns:
- {String} type name of the scene node.