CopperLicht API Documentation
Class CL3D.CubeSceneNode
A class rendering a simple cube of default size 10 with one material.
Extends
CL3D.MeshSceneNode.
Class Overview
CL3D.CubeSceneNode(size, sizey, sizez)
A class rendering a simple 3d cube, used for testing purposes.
Example showing how to add this to the current scene:
// add a cube to the scene var cubenode = new CL3D.CubeSceneNode(); scene.getRootSceneNode().addChild(cubenode); // set material texture of the cube: cubenode.getMaterial(0).Tex1 = engine.getTextureManager().getTexture("crate_wood.jpg", true);
- Parameters:
- size
- Size of the cube, default this is 10.
- sizey
- sizez
- Methods borrowed from class CL3D.MeshSceneNode:
- createClone, getBoundingBox, getMesh, getType, setMesh
- Methods borrowed from class CL3D.SceneNode:
- addAnimator, addChild, getAbsolutePosition, getAbsoluteTransformation, getAnimatorOfType, getAnimators, getChildren, getMaterial, getMaterialCount, getParent, getRelativeTransformation, getTransformedBoundingBox, init, isActuallyVisible, OnAnimate, OnRegisterSceneNode, removeAnimator, removeChild, render, updateAbsolutePosition