Ambiera ForumDiscussions, Help and Support. |
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Hey there, I thought it ma be useful if we list some good sources for free models that can be used in CC. Preferably sites that don't require a login I start with mixamo.com for animated NPCs 3dexport.com has lots of good content, often good low poly stuff (worth to register, needs login) cadnav.com pretty good, no login (btw who knows a working max to anything converter, other than 3dsmax itself?) |
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https://www.models-resource.com/... [utl]https://p3dm.ru/files/[/url] [url]https://readyplayer.me/[/url] |
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Thanks VP These 2 need a free account, but have a lot of free models (and non-free... sort by price): turbosquid.com cgtrader.com |
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To open 3DS (and convert to other format), I use meshlab (free). To simplify your meshes (reduce filesizes for games), open meshlab, go to filter>remesh/simplify/reconstruct>simplify/simplify/edge-collapse/marching-cube Then half the polycount and save as new.dae |
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...ah,sorry - I meant "Filters>Edge Collapse>Quadratic/Edge-Collapse/Decimation. Then halve the target number of faces, then save as dae. |
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I know a good site to download 3d meshes and work perfect in Coppercube! http://rigmodels.com/index.php |
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Blendswap and sketchfab are the 2 sites that I use most of the time. Blendswap is free but it domes with a bandwidth of limited downloads but is a great website if you are familiar with blender 3D it provides you a lot of stuff. |
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https://archive3d.net/ http://www.sweethome3d.com/freeModels.jsp https://3dwarehouse.sketchup.com/ https://resources.blogscopia.com/category/models/ http://www.2d3dmodels.com/3dmodels.htm http://telias.free.fr/models_wavefront_menu.html https://www.model3d.biz/obj/?did=21 http://www.creative-3d.net/ https://klicker.de/interior.html http://wiki.polycount.com/BaseMesh https://www.yobi3d.com/ https://www.myminifactory.com/scantheworld/ https://nasa3d.arc.nasa.gov/models https://www.turbosquid.com/3d-models/3d-male-anatomy-body-1389574 http://xfrog.com/category/samples.html https://www.modeldezign.com/product-category/3d-model-library/free-3d-models/ https://www.cgtrader.com/free-3d-models/space/planet/earth-planet-ultra-hd-model-all-format https://www.thepixellab.net/freebies/ http://www.evolved-software.com/treeit/treeit/ |
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...also as a last resort..... "Nexus mods" has loads of packed assets (weapons, armour, items, vehicles, houses, trees and vegetation, etc) but you'd have to extract them from the package files and then manually convert them to a supported format using a 3rd part tool. For example, there are hundreds of "Skyrim" mods with thousands of models scattered throughout the categories - but you need to download the mod, extract the model.nif files fromthe package, then manually convert them using blender and the nif-to-obj tool. Same procedure for other games such as Fallout 4 or Cyperpunk etc - each has a different package format and a different model format which would need a specific converter tool or blender plugin. Simple enough to find with a quick internet search. It's a bit of a pain but a massive resource of game-ready models. Anther massive resource is all the 3D-print sites, which often have hundreds/thousands of models in stl format. Buildings, characters, jewelry, aeroplanes, cars, boats,weapons etc. Some even offer 3D tools online to quickly create (and download) your own content from scratch or from templates. They often use extrude and twist tools which are quick and easy to make a basic shape, then can often use transparent png as a cookie cutter or a stamp to add fine detail. Only downside is that they are not textured so you'd have to manually texture them - but they do load straight into coppercube and are often optimised, tiny file sizes with simple geometry - if not, meshlab can quickly fix it. |
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You can get Vroid Studio for free from their website or STEAM You have to join Vroid Hub(free) to upload your models and have them converted to VRM. But then you can download your VRM and rename it from Whatever.vrn to whatever.GLB and upload it to paint 3d. From there you can save it out as FBx which will work with mixamo. Essentially you have an endless supply of anime type models... |
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Here's another I just stumbled upon....https://rigmodels.com/ |
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sketch FAB for sure U bro! |
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dont you have the effect that your game / project will look like a mishmash of mesh load and texturizing styles ? I mean this 3d character of a player will be somewhat low poly at 5000 faces, then an enemy mesh can have 20 or 50.000 faces.because you didnt find any better. Nature is all in anime lollipop colors and the characters are in grime pastel colors from some dark themed game. it looks weird. I agree that making the art is difficult, very time consuming, and needs a lot of praxis to develop skills. |
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https://gamebanana.com/mods/ Hi DouweDabbe! It depends, I tend to either make my own or select models of similar styles and sometimes will redraw/adjust the textures to suit. I've just spent a few hours making a new head and someface and clothing textures for a soldier model I downloaded to use as my main character in my Terminator game, I'm also using a mixture of real-life photos, seamless textures, models with different polycounts and art styles etc - some models and textures I've made myself - personally don't think they look too mish-mashed/mix-matched - but I guess it depends on personal perspective and what you're trying to achieve. You can remesh the models (to match each other) using Meshlab's polyreduce/decimate filters, Autodesk's FBX converter exports FBX files and optimises the file to reduce file-size and improve compatibility - or Blender Plugins can remesh the models to different levels of details. |
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Thank you VP You are putting some good advice together in your post. For the textures, I can add that there are also creativity applications such as PhotoFiltre. With them we can adjust our texture to a create an oil paint / aquarel or drawing effect. Havenot used them as such, but they can produce striking results in steamrolling one style into another. Conclusion: we can start with a mishmash and then make it our own. |
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