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Texture alignment & SketchUp

Robo
Guest
Quote
2021-08-18 10:19:36

This might help you snap levels together with professional texture alignment (position, size & rotation):

https://www.youtube.com/watch?v=TQnNuL3tNHQ


VP
Guest
Quote
2021-08-18 11:32:09

Great tutorial. Some good info there.


veganpete
Registered User
Quote
2021-08-18 12:05:28

I installed Sketchup 2021 to try, but I ran into a problem - Sketchup can't import .dae or .obj models exported from Coppercube - it only appears to support models that were created in Sketchup (and those from 3D Warehouse).

Also tried the "free" online version of Sketchup:
Similar problem: It doesn't import .obj or.dae models (actually asks to "upgrade" for $239.20 to enable the import "feature").

Sketchup Free..
🔎︎


Sketchup 2021 Pro...
🔎︎




Sadly there doesn't appear to be an easy way of getting coppercube models (.dae or .obj) into sketchup for editing.

Looks like a great tool for handling textures otherwise - any ideas or tips please?


Robo
Guest
Quote
2021-08-18 13:55:05

Thanks for that.

Yes, wont work weirdly unless you first load the OBJ from CC into Blender then export from Blender to DAE or other and then load into SketchUp - some weird voodoo that one but works then...

still checking but the textures will be lost unfortunately with CC to OBJ to Blender to SU...maybe another method works better...


veganpete
Registered User
Quote
2021-08-18 13:57:25

Ah OK, cool. Thanks for that, I'll try exporting from Coppercube>Blender>Sketchfab instead - really appreciate the help.


Robo
Guest
Quote
2021-08-18 14:11:21

Ok, there is a problem with the CC export it seems in which names of the materials used are changed back some default entry which Blender and thus SU cant auto load.

If you relink the textures back again in Blender from the OBJ export from CopperCube and then save as DAE file - this will load correctly into SketchUp with textures...sorry about that...

who would have thought ?


Robo
Guest
Quote
2021-08-18 14:27:15

BTW - to move around in SU - in my video said right mouse button but meant the middle mouse button.

Middle mouse button for everything and also SHIFT to strafe around as needed. Blender is also middle mouse so after a while you get used to it...initially it was terrible but after a bit was ok....


VP
Guest
Quote
2021-08-18 15:31:56

Nice one Robo - I just also found this which may work as an extension for importing obj files into Sketchup - I've not tested it yet tough...

https://www.youtube.com/watch?v=...


veganpete
Registered User
Quote
2021-08-18 16:45:32

I just tried the import obj plugin (above) and can confirm that it does import/export obj models directly between Coppercube and Sketchup 2021 (but it doesn't assign the textures)....

🔎︎


I don't have Blender yet (for re-linking the textures), so I manually assigned all the textures individually. Unfortunately, after that, I can only seem to edit individual faces in Sketchup (it wont let me do any of the things in your video - such as editing textures in groups/components or copy/pasting between multiple faces etc). Any ideas why?.....

I did notice that Coppercube also has some similar built-in features in the Polygon Editor though - by selecting Polygon points or faces, then clicking the UV button to edit the material/texture...

left click changes the position of texture
right click rotates the texture
middle-button scales the texture and also adjusts skew/angle
"Set planar co-ords" resets any UV adjustments

(Works with single or multiple faces and points - you can even bend UV's by selecting a single point and dragging it, but I don't think you can copy/paste UV settings between faces)...

🔎︎

Fairly basic UV editing in CC, but I think it's pretty much all I need for now (until we can figure out how to get Sketchup working with Coppercube models).



Robo
Guest
Quote
2021-08-19 02:38:46

Cheers for that - can upload OBJ now also..cant seem to get the textures to also load without doing through Blender first though.

Never actually noticed the texture positioning in CopperCube before so its not too bad....can only position (on any selected faces) and scale (with planar text coordinates across all surfaces) but not too bad I guess. Other stuff like move, rotate and scale are for the 3D mesh not the texture.

SketchUp can also rotate, position, scale and a few other things per face but also has a nice copy and paste function across any any all faces plus texture projection. Its a much faster way to fix up textures IMO.

If you create components for anything to be reused will speed up level design a lot for when any changes are later needed (make sure to select alignment to 'any' when you do that to snap things together properly)


just_in_case
Moderator
Quote
2021-08-19 06:20:00

This one is really good and useful @Robo, Thanks a lot for sharing this


VP
Guest
Quote
2021-08-19 07:50:21

Agreed, great work! Sketchup seems more versatile for models made in sketchup - but it seems that for models made in coppercube, the functionality you mention doesn't seem accessible?

I spent all day yesterday following the tutorial and playing with Sketchup and various extensions. It was a day mixed with excitement and frustration to be honest. In the end, I couldn't replicate thefeatures seen in your video (with my cabin model which I exported from Coppercube) for reasons previously mentioned. I managed to import the model and paint the textures and adjust the scale of single faces but beyond that, I couldn't access the other nifty features I saw in the video.

I guess either the information that sketchup needs just isn't there when a 3rd party model is imported from Coppercube? Or, of course, could be that I'm just not proficient enough to get it working - but just a friendly word of warning for other people who are going to try it with their own models from Coppercube.

Would you mind trying Sketchup with my model please? If Sketchup does work with Coppercube models, I'll definitely keep trying with it (tutorial would be great eventually if you have spare time).

Can definitely position, rotate and scale textures in CC too though (for individual or multiple faces): by selecting points/faces, then clicking UV button - now hold down left&right mouse buttons together while dragging mouse (for scale) and holding right button while dragging mouse (for rotations) - left button and drag mouse adjusts position.

To select multiple faces/points in coppercube: left click selects single face/point, left click & Ctrl (together) adds face/point to selection, left click with ctrl & alt (together) subtracts face/point from selection.


Robo
Guest
Quote
2021-08-19 10:22:27

Great work VP - damn, I never saw those options or used that before in CopperCube - your right...it can rotate, scale and position textures also... how weird no-one ever mentioned this before...

just goes to show for trial and error...Im sure this is not in the user manual also..

For fast edit of components in SU - you have to set them up in as by default new loads are just one combined model. If you have something to edit separately then import each item by itself and add to your project but make each item a component manually wherever possible. This way you can see how many used, and edit it all by itelf, easily drag and drop - ie snap to position.

I didnt even show in the video how to snap objects together - its very good in SU and accurate - should save tonnes of time for large projects. The texture atlasing is also good I find and the copy and paste texture situation used from last time plus a lot of extensions to make life easier..worth the effort in my mind to use SU over CC still...from now on all my interior designs will be in SU except possibly a few items already ready to go using existing CC prefabs...


VP
Guest
Quote
2021-08-19 11:29:17

Thanks! Discovered those by accident, they're not in the manual for some reason (there are probably many other easter-eggs hidden in Coppercube).

Ah OK, cool. That's great - I'll watch a few Sketchup tutorials and put some time in to learning it properly. As you say: it'll definitlely be worth the effort in terms of speed/capability for modelling and texturing. Good to know about setting up models as separate parts in Sketchup.

Perfect.


just_in_case
Moderator
Quote
2021-08-19 11:35:37

@Robo Yeah, its not in the user manual but it will not be correct to say non-one has ever mentioned this before. I myself have mentioned it on forums. and when @VP asked about selecting multiple faces, I assumed that you guys already were aware about this as he said he knows that one can drag the texture to scale it. That's why I only answered his question about selecting multiple faces.

Maybe You missed that post as I asked you something there and you haven't replied to it yet.
It was regarding your plugin drop to ground. I am still waiting for a reply from your side.

Edit:- Also not everything is mentioned in Documentation or manual, you guys should also go through the news section of Coppercube to see the changelog, there you can find a lot of things that are not included in the documentation. Not everything is there as well, but there is some additional info that might not be available in the Docs.


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