Ambiera ForumDiscussions, Help and Support. |
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Title: Dungeon of Eternity Released: 2015 Latest version: 10.07.2016 I present to your attention and your hard disk one of my oldest projects, the development of which stopped in 2016. Great and unique Dungeon of Eternity! For some testers, the loss of this game was a disappointment, but it brought me invaluable experience in the study of game development and I lost interest in it as I started developing other projects. In the first versions, it is better to play in a night vision device due to the low illumination of locations Download v0.0.5 - https://disk.yandex.kz/d/iMI048O... Download v0.0.6 - https://disk.yandex.kz/d/7XMhiEe... Download v0.0.7 - https://disk.yandex.kz/d/NPZwM0O... Download v0.0.8 - https://disk.yandex.kz/d/uCQmvKd... Download v0.1.0 - https://disk.yandex.kz/d/1oTikiw... Download v0.1.2 - https://disk.yandex.kz/d/spUlX8u... |
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Nice! I like it. The use of animated Billboard sprites is very effective. |
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@veganpete Thanks :) |
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@rolevix -> Congrats & thanks for sharing! Your project makes an exciting impression. Did you use some kind of central dialog management or did you have to put all dialog options together individually from single/multiple actions? Just asking because I could imagine to test the game in more detail than from just a first glimpse - but rather in English language. So maybe a translation wouldn't be that difficult to produce (e.g. www.deepl.com) & provide? |
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@hadoken Hey! Thank you for your feedback! But this project has been closed since 2016. I don't do it anymore. I just wanted to share it when I found it in the bins of my hard drive. I don't remember exactly how I did the dialogues , sorry. |
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how do I download from yandex? do I need to download the yandex installer? google translate won't translate the page!! cheeki breeki! I played Stalker and watch Boris on youtube! lol help me... :P btw watch Messi :P https://www.youtube.com/watch?v=R3gwpeF2CeA I want a puma :( |
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@monika_5, Click on the button "Скачать" (White button) |
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thanks ngame! :P I had to change browsers. mine was blocking the download for some reason. @rolevix -- hey this reminds me of Daggerfall it's that good! shame it got abandoned. I did manage to kill two cultists with my magic bolt. lol thanks for sharing. :) |
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@monika_5 Thank you for feedback! Maybe i will make something like this in future, but for now i have other project - sandbox game "Storyan Sandbox" |
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Trojan.Malware.300983.susgen Interesting what my antivirus found, pathetic. |
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When the sword game is sus |
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@ISammer Let's see what could be the issue here: I've checked the Dungeon of Eternity .exe file with https://www.virustotal.com/gui/ While all other listed antivirus manufacturers are not detecting anything harmful within the .exe - only MaxSecure triggers Trojan.Malware.300983.susgen. So I've tested other online virus scan services without MaxSecure: nothing malicious So I've tested other CopperCube .exe builds from other sources with virustotal.com again (including MaxSecure): any CopperCube .exe build gets flagged as Trojan.Malware.300983.susgen According to the following report I assume we have a false-positive triggered case with MaxSecure: https://github.com/lian/msfs2020... My Suggestion @ISammer: give us a compiled CopperCube .exe from your trustworthy side and I think we can also detect a Trojan.Malware.300983.susgen with it. So, I might be wrong but I think in this case there's no need to panic or get disrespectful. |
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@Guru Thanks for the info. I think it's react to old multiplayer plugin modifed by me in 2015. Anyway server isn't working since 2016 and that game just run in singleplayer mode. |
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@rolevix I don't think it's explicitly any server code in your project or even specifically your exe-file. As I have noticed, all CopperCube windows builds seem to trigger this false alarm. As said, anyone can try it out with any other CC exe project under: https://www.virustotal.com/gui/ |
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hadoken wrote: @rolevix -> Congrats & thanks for sharing! Your project makes an exciting impression. Did you use some kind of central dialog management or did you have to put all dialog options together individually from single/multiple actions? Just asking because I could imagine to test the game in more detail than from just a first glimpse - but rather in English language. So maybe a translation wouldn't be that difficult to produce (e.g. www.deepl.com) & provide? I'm working on that.: behavior attached to player collision detection then determine trigger type from name / texture etc decide message type: notetify speech-cloud questionare make msgvector if then call msgactions display message to GUI panel |
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