Ambiera ForumDiscussions, Help and Support. |
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Step 1: Open coppercube. Step 2: Click the "Create Terrain" button. Crash It !: Right click on any texture and click "remove unused textures". Say good bye to all your work ;p |
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I have a better way, which is a bit less often but way worse: Import a static DAE mesh which has vertex colors. I have one mesh which freezes my whole system for a good 15-20 seconds if I accidentally select the level mesh node! There's some serious memory management issues with CC it seems. In my case it probably can't handle the mesh I have (which has 40,716 polys and 177 textures). |
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the polygon count is ok, Second Life have a 64,000 poly upload limit. But yeah the texture...177...that's not good j9907. |
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Ah well I can't reduce the texture-count sadly. it's arguably the most complex level (another one has 38,888 polys and 175 textures). Every texture is unique so reusing existing ones isn't feasible. Unfortunate. lol |
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1: Combine the meshes 2: Create a second UV channel with ALL the models UV laid out nicely. 3: Bake the Texture from Channel 1 to the new channel. Done ! |
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bracer wrote: Step 1: Open coppercube. Step 2: Click the "Create Terrain" button. Crash It !: Right click on any texture and click "remove unused textures". Say good bye to all your work ;p Yes, I've noticed this when you use up too much texture memory then try and remove unused textures - bad idea...will often crash if using above like 350-400 MB and above... You can generally still save the file before you try and remove unused textures though. I just tried a nice 32 bit application patch to utilise up to 4GB RAM instead of 2GB and when I ran the game at 40-50 FPS went up to 60 FPS solid so definitely helps ! I tried it on Win 7 (must be 64-bit machine with min 4GB) and seems good. https://ntcore.com/?page_id=371 |
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