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BUG!

just_in_case
Moderator
Quote
2020-01-03 14:01:23

I don't remember properly but i think i might have reported this before.

ccbUpdatePhysicsGeometry() commands crash the apps if there are more than 2 or 3 nodes gets deleted then the app will freeze and then will close automatically. There is no error nothing the app just terminate itself.

also when you clone a scenenode by scripting and change its position ,collision for that node doesn't work at all, even after calling the ccbupdatephysicsgeometry command...

Collision works fine if cloned using the built in action.


just_in_case
Moderator
Quote
2020-01-06 05:28:21

Another BUG again related to physics simulation engine, Gravity Change during gameplay doesn't work using the javascript command
 var root = ccbGetRootSceneNode();
ccbSetSceneNodeProperty(root,"Gravity",value);


it does nothing gravity remains same.

while the same command work fine when using collision engine.


just_in_case
Moderator
Quote
2020-01-06 08:01:27

Another Bug, When adding Third Person camera behavior to the camera node to change it into a third person camera,
FollowSmoothingSpeed option doesn't appear.

For example when adding third person camera behavior to a simple camera the property/option of FollowSmoothingSpeed doesn't appear.


niko
Moderator
Quote
2020-01-06 08:10:35

Thanks, I'll take a look and try to reproduce and fix the physics probelms mentioned in the post 1 ASAP. Will probably also post a workaround.

About the FollowSmoothingSpeed problem: That property only appears if the FollowMode is set to "Follow from behind". Otherwise, it wouldn't make sense.


just_in_case
Moderator
Quote
2020-01-06 08:17:43

Thanks A lot , regarding the camera yes i have follow from behind fixed rotation, for got that i think i should resize my property window. But the physics engine problem is really a pain.

Thanks once again. Glad that you are going to fix it and will be posting a workaround😇


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