Ambiera ForumDiscussions, Help and Support. |
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In https://www.ambiera.com/irrklang... it says that Sound Effects use the ISound interface but I want to use & save infromation/control volume using irrklang::ISoundSource instead wich I find more flexible. But then how do I get a pointer to ISound from a ISoundSource object I just started playing with for example: ENGINE->play2D( my_ISoundSource_pointer) ? Thank you |
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hmm got the link wrong somehow..sorry about that https://www.ambiera.com/irrklang... |
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Anyone? |
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You only get an ISound pointer when you start playing. You can start playing it paused, if you prefer that, too. |
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Ok got it. Thank you. |
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