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IrrEdit does not render terrain properly (or at all)

qwertyCoder
Guest
Quote
2009-07-02 03:22:11

Im having a serious issue with this newest version of irredit. Any terrain scene node that I either add to the scene or view from a loaded scene (samples included) do not render properly if not at all. Sometimes I can get a few things to draw when I scale the node up quite a ways. I have tried with d3d9,8, and software renderers and so far the software renderer draws the most but still brings anomolies. Its like the irredit camera is culling the entire node rather than only parts that are out of the viewing frustrum. Any help on this would be appreciated.


New user
Guest
Quote
2009-08-21 19:54:46

I have the same problem with irredit.


New user
Guest
Quote
2009-08-22 00:48:18

Hi, same user as above.
Tried irredit on my home PC and terrain works great.
So it is something to do with my work PC (shhh! don't tell anyone I'm playing with irredit at work. ;-))
All I can remember right now is that it is an IBM Thinkvantage desktop. It most likely is using an on-board graphics chipset.


liyakhath syed
Guest
Quote
2015-06-24 16:32:02

I too face the same problem, the software culls the whole terrain in old model computers(i.e., with no graphic card or with graphics driver not installed). it works fine on newer computers. try coppercube and it works great


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