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Would hiding light nodes help performance?

j9907
Registered User
Quote
2018-09-28 06:37:10

My level has 205 scene nodes, 260 textures, and needs 375 MB of memory to run according to the Scene Metrics tool. Would hiding light object nodes which aren't in range help performance any? I have 127 light nodes.


niko
Moderator
Quote
2018-09-28 07:59:40

It would help hiding parts of your world (with polygons), yes. Lightnodes not so much, I think.


j9907
Registered User
Quote
2018-09-28 08:19:42

Ah, alright. I already am hiding the parts which aren't visible at any given time. I'm also positioning the cut-scene cameras so they don't show these areas so they can be hidden easily.

I also have a few water nodes which serve as floor reflections (it works incredibly well for this purpose!)

I have a few characters which I could hide, as well, but I don't know if they'd be taking up too many resources... They're animated but aren't too highly detailed.


j9907
Registered User
Quote
2018-09-28 16:21:58

Here's a picture of the lightnodes in the scene. I have lots!

🔎︎



j9907
Registered User
Quote
2018-09-28 18:41:35

Well, I split the level even more and it's now running at a steady 60fps in all areas of the level and it looks jaw-droppingly beautiful!


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