Ambiera ForumDiscussions, Help and Support. |
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Reproduction steps: - Create First Person Shooter Camera named "camera" - Create a plane under camera (as ground) - Change Physics Engine to Physics simulation - Run this code in game: var camera = ccbGetSceneNodeFromName("camera") Result: - Camera will very quickly "jump" to new position rather than move smoothly like other physics objects. Note that this happens only for X and Z axis, it works correctly for Y axis. Target: Windows |
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Interesting, thanks for reporting! |
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