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.fbx mesh dissapears in-game.

ryandavanzo
Registered User
Quote
2024-03-22 21:18:26

I attached a cellphone to my FPS player but it just vanishes in-game. Not falling through the map, just...not being there :v


Guest
Guest
Quote
2024-03-22 21:55:35

You're likely putting the cellphone on the back of the camera's head or beyond the near view frustum. Trying adding a new viewport of the camera by going to View > Add Viewport > From Camera in Scene... and use the FPS camera. You can click and spin that view around to see what's up. It takes me a bit to attach stuff to the camera, too. Try setting the position of the cellphone model to 0 so it aligns with the head of the FPS Camera and then click the cellphone and drag it out into the x or z axis to see if you can see it then. Also make sure the collision is off on the model you attach to the camera or you'll get all sorts of funky sh*t going on.


ryandavanzo
Registered User
Quote
2024-03-22 21:59:54

already tried that. and its not only meshes. everything that i attach to the camera dissapears..even a house lol


Guest
Guest
Quote
2024-03-22 22:17:40

Needs to be in the positive Z direction for it to work.

🔎︎



Guest
Guest
Quote
2024-03-22 22:19:17

🔎︎



ryandavanzo
Registered User
Quote
2024-03-22 23:01:14

It is ;w;


Guest
Guest
Quote
2024-03-22 23:19:27

Is the target of your camera in that direction? The green line extending from the camera with the little green cube at the end?


Guest
Guest
Quote
2024-03-23 00:32:29

Another thing it could be related to is parenting and scaling. If you parent a scene node to another it takes on the properties of the parent. So say you got a cube that is 3, 3, 3. If you then parent another 1, 1, 1 cube to it, the child node scales to the size of the parent (3, 3, 3). Check your scales, I guess. You can normalize the scales of nodes by right clicking the node and choosing Modify Selection > Freeze scale and normalize normals. That makes it so your 3,3,3 cube becomes 1,1,1 (aka normalized) while still retaining its chosen size.


ryandavanzo
Registered User
Quote
2024-03-23 23:32:57

It was in fact the scaling. Thank you :3


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