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Let's make a game...

Guest
Guest
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2024-03-01 05:03:03

What is the first step, my preciouses?


Guest
Guest
Quote
2024-03-01 05:10:44

Note: you are allowed to paste scripts in non-English languages here so long as you think Google can translate it properly. I look forward to your involvement in OUR game.


Guest
Guest
Quote
2024-03-01 05:37:00

I would also like to say if you're not creative then your time is best spent learning other skills. Can you tell me why this song is nice: https://www.youtube.com/watch?v=JcsnO_AyamY? I realize it's foolish to expect strangers online to produce a game, but I love God and wisdom. We can do wonders, I promise.


Guest
Guest
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2024-03-01 05:42:06

Well that didn't work so here: https://www.youtube.com/watch?v=.... Talk to me and let's make magic, damn it.


just_in_case
Moderator
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2024-03-01 13:49:40

The first, step is to go through the Documentation, the second step is to learn programming, the third step ask AI (chatGPT) to create stuff for you, and the fourth step is to get back here on the forum and ask for help when you are stuck with something.


Robbo
Guest
Quote
2024-03-01 14:50:49

wrote:
the third step ask AI (chatGPT) to create stuff for you...


Why not start with step 3?


Tip: A.I. make game.exe - finish. This is the way i made my games.


Guest
Guest
Quote
2024-03-01 19:45:37

JIC says the first steps are:

1. Read the documentation.

2. Learn to program.

3. Ask AI to help you.

4. Ask questions on the forum.

Pretty solid advice, I'd say. Let's check out what ChatGPT says are the first steps (like Robbo mentions).

ChatGPT says:

Creating a game in CopperCube game engine involves several steps, and here are the initial ones you'll need to take:

1. **Install CopperCube**: Download and install CopperCube from the official website. Make sure to check for any updates or patches.

2. **Familiarize Yourself with the Interface**: Open CopperCube and spend some time getting familiar with its user interface. Understand where different tools and features are located.

3. **Start a New Project**: Begin by creating a new project in CopperCube. You'll typically start with a blank canvas.

4. **Set Up Scene**: Start by setting up the scene for your game. This includes creating or importing objects, terrain, and other elements that will make up your game world.

5. **Define Gameplay Mechanics**: Decide on the gameplay mechanics you want to implement in your game. This could involve movement controls, interactions with objects, combat systems, etc.

6. **Scripting (Optional)**: If you want to add more complex functionality to your game, you may need to write scripts using JavaScript. CopperCube supports scripting to extend the capabilities of your game.

7. **Design Levels**: If your game is level-based, start designing the levels within your game world. This involves placing objects, defining paths, adding obstacles, and creating the layout for each level.

8. **Add Visual Effects**: Enhance the visual appeal of your game by adding effects such as lighting, shadows, particle effects, etc.

9. **Sound Design**: Incorporate sound effects and background music to enhance the gaming experience. CopperCube supports audio files in various formats.

10. **Testing**: Regularly test your game to identify any bugs or issues. Play through different sections of the game to ensure everything works as intended.

11. **Optimization**: Optimize your game to ensure it runs smoothly on various devices and platforms. This may involve reducing polygon counts, optimizing textures, and fine-tuning performance settings.

12. **Exporting and Publishing**: Once your game is complete, export it to the desired platform(s) and publish it for others to play. CopperCube supports exporting to platforms such as Windows, Mac, Android, iOS, WebGL, and more.

By following these steps, you can start creating your own game in CopperCube game engine. Experimentation and iteration are key, so don't hesitate to explore different features and techniques to bring your game ideas to life.

Hmm... Fun fact it seems you need CC installed on your device to actually use it.


Guest
Guest
Quote
2024-03-01 20:21:51

So let's do a few steps for the day.

1. I've got CopperCube 6.6 installed. I hope you all do as well?

2. Am I familiar with CC's interface? Gee, I hope so. One thing you need to know is go to Tools > Options and toggle on the irrEdit options because we will need those, I think.

3. Now we'll start a new blank project. I'm going to make a folder, make an Assets folder, the game's CCB, and a JS file for the game's code. I'm also going to set the width and height of the game's resolution to 1280x720 in the publishing settings. This is going to be a Windows only game, I suppose.

We're not ready to proceed with the next steps quite yet because we don't have any idea what kind of game we're going to make. ChatGPT doesn't mention anything about a game design document, but I think that's a vital part to do before proceeding. Duh. Just to make the game slightly more appealing, I will print a message when the game is run by including this code in the JS file:


print('Welcome to the Game!');


I tend to like smallish game design documents that grow with the project. That said, I suppose I will take a look at Itch.io to get an idea for the game. I have some ideas already. I will talk to my partner about them and see what we come up with. Cheers.

Here's the project thus far:

https://files.catbox.moe/m98d5k....


Guest
Guest
Quote
2024-03-03 03:41:45

Lots of work has been done thus far. Got the game design document from ChatGPT. Decided to follow it just out of curiosity. It looks to be very generic but the fun part is two different people will never make the same exact thing from the same document, I guess. Did a bunch of coding to get the basics in order. I'm currently only using a couple behaviors (mostly the FPS camera stuff) and no actions. Guess this project will be mostly code, but I would like to add a couple actions in eventually. I'm currently working on step 4 from ChatGPT's answer from above. Think I will get the basic level done before I post any pictures. Right now it's looking pretty sparse. I've not implemented any state so far as I am just focusing on getting the play portion up and running. Hopefully this will turn out to be a somewhat decent learning example for people out there who want to learn CC. I did just notice my terrain is 125,000+ something polys. That's going to need some work...


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