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forum topic indicator Help with tiling on the Y axis using script?
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denko
Registered User
Quote
2023-12-12 20:27:43

Hi,
I really need your help. I'm making a game in the CopperCube game engine.
I don't want CopperCube to tile textures on the walls (when making a room) on the Y axis. I only want it to stretch out from top to bottom.
And I really don't want to use the CopperCube's UV-tiling which I find rather frustrating.

Thank you!

person icon
hadoken
Guest
Quote
2023-12-12 23:24:30

@denko, my CopperCube TextureCoords_cpm plugin can do the job:

embedded external image
🔎︎


https://hadoken-records.itch.io/...

person icon
denko
Registered User
Quote
2023-12-13 12:55:44

hadoken wrote:
@denko, my CopperCube TextureCoords_cpm plugin can do the job:

embedded external image
🔎︎


https://hadoken-records.itch.io/...


Wow, it works perfect. Thank you!

person icon
denko
Registered User
Quote
2023-12-16 22:16:04

hadoken wrote:
@denko, my CopperCube TextureCoords_cpm plugin can do the job:

embedded external image
🔎︎


https://hadoken-records.itch.io/...


Hi,
It worked perfect at first, but now it only makes changes to the floor texture when using it on rooms.

Thank you!

person icon
denko
Registered User
Quote
2023-12-18 20:17:32

No worry, I fixed it. I removed some plugin that seemed to affect other plugins. :)

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hadoken
Guest
Quote
2023-12-22 11:08:52

indeed COPPERCUBE PLUGIN MANAGER and its compatible plugins with "_cpm" suffix like the "TextureCoords_cpm plugin" should dwell exclusively within the CopperCube plugins folder which means you better remove standard plugins to avoid conflicts...

if you want to use non-cpm plugins you would have to convert them a bit to make them compatible for COPPERCUBE PLUGIN MANAGER -> the process of converting is not difficult, there is an example on the CPM itch page, I could also give further support by request ...

https://hadoken-records.itch.io/...

embedded external image
🔎︎


person icon
imr
Registered User
Quote
2023-12-22 15:57:16

HADOKEN HI
I TRY USE YOUR PLAGIN
MAY USE RANDOM TAILING TEXTURE ?
FOR TERRAIN .
FOR EXAMPLE, FOR THE DIVERSITY OF THE LANDSCAPE, BY THE PICTURES I THOUGHT THE PLUGIN WAS CAPABLE OF THIS BUT I TRIED IT IT WAS NOT ABLE TO ONLY DIRECTION THE TEXTURE IN DIFFERENT WAYS BUT THIS CAN BE DONE IN THE BUILT-IN EDITOR.

SO YOU CAN STILL RANDOMIZE ONE TEXTURE ON A LARGE SCALE?


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