Ambiera ForumDiscussions, Help and Support. |
|
|
|||||
|
Hi, I really need your help. I'm making a game in the CopperCube game engine. I don't want CopperCube to tile textures on the walls (when making a room) on the Y axis. I only want it to stretch out from top to bottom. And I really don't want to use the CopperCube's UV-tiling which I find rather frustrating. Thank you! |
||||
|
@denko, my CopperCube TextureCoords_cpm plugin can do the job: https://hadoken-records.itch.io/... |
||||
|
hadoken wrote: @denko, my CopperCube TextureCoords_cpm plugin can do the job: https://hadoken-records.itch.io/... Wow, it works perfect. Thank you! |
||||
|
hadoken wrote: @denko, my CopperCube TextureCoords_cpm plugin can do the job: https://hadoken-records.itch.io/... Hi, It worked perfect at first, but now it only makes changes to the floor texture when using it on rooms. Thank you! |
||||
|
No worry, I fixed it. I removed some plugin that seemed to affect other plugins. :) |
||||
|
indeed COPPERCUBE PLUGIN MANAGER and its compatible plugins with "_cpm" suffix like the "TextureCoords_cpm plugin" should dwell exclusively within the CopperCube plugins folder which means you better remove standard plugins to avoid conflicts... if you want to use non-cpm plugins you would have to convert them a bit to make them compatible for COPPERCUBE PLUGIN MANAGER -> the process of converting is not difficult, there is an example on the CPM itch page, I could also give further support by request ... https://hadoken-records.itch.io/... |
||||
|
HADOKEN HI I TRY USE YOUR PLAGIN MAY USE RANDOM TAILING TEXTURE ? FOR TERRAIN . FOR EXAMPLE, FOR THE DIVERSITY OF THE LANDSCAPE, BY THE PICTURES I THOUGHT THE PLUGIN WAS CAPABLE OF THIS BUT I TRIED IT IT WAS NOT ABLE TO ONLY DIRECTION THE TEXTURE IN DIFFERENT WAYS BUT THIS CAN BE DONE IN THE BUILT-IN EDITOR. SO YOU CAN STILL RANDOMIZE ONE TEXTURE ON A LARGE SCALE? |
|