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I'm leaving.

john123
Registered User
Quote
2023-11-07 02:37:51

I'm tired of CC, I'm looking at other engines. Preferably no-code or very low-code, it has to be 3D, very low use of resources, standalone (not online), and free.

I was watching the Games from Scratch channel, and I don't understand why these developers launch so many engines, all practically the same with the same features, its like Linux distros, misdirected manpower, instead they should create tools to make game development easier, all of them are not no-code, and when a engine have no-code actions and behaviors, they are 2D. Gdevelop is an overrated cancer, Godot with the now defunct visual scripting project was too.

To this day I don't understand why the Blitz3D developer stopped, and created several other tools, and nothing was taken further, instead of adding DX9 and OpenGL, behaviors and no-coding to B3D, I actually met and worked with a programmer like that in the past in some projects, I only tested and publicized his projects and he paid me for that, he created a lot of software, and in the end he canceled or abandoned the projects.

Even though he paid me, I bought this notebook while working with him, I got tired, he even developed an engine with SDF modeling, it was super easy to model and didn't use textures, the textures was something a bit no code 3D/vectorial, incredible, and he stopped too, I got tired of him, and he still demanded that I use a Mac because he was ditching Windows and Linux support, I said that I didn't have the money for a Mac and I wasn't going to buy one, he sent me a few more emails and I didn't respond anymore.

I dont get these guys anymore. I do this just for fun anyway, not to bother me or try too hard.


okeoke
Registered User
Quote
2023-11-07 07:40:32

I was watching the Games from Scratch channel, and I don't understand why these developers launch so many engines, all practically the same with the same features, its like Linux distros, misdirected manpower, instead they should create tools to make game development easier, all of them are not no-code, and when a engine have no-code actions and behaviors, they are 2D.

I wonder why all these car companies keep making different cars that are practically the same. Why don't they just focus on self-driving cars for the people who don't want to learn how to drive. Or why don't they start producing bicycles which are easier to drive.
To this day I don't understand why the Blitz3D developer stopped, and created several other tools, and nothing was taken further, instead of adding DX9 and OpenGL, behaviors and no-coding to B3D

I don't understand why people stopped producing spears that were so great for hunting mammoths. They could just make them from aluminum or composite materials, so they are lighter and easier to use, and we still could hunt mammoths till current day.

Why don't you just learn a nice modern programming language? You could learn JS/Lua/Python, it literally takes a couple of months if you don't have any previous experience.


VP
Guest
Quote
2023-11-07 08:03:03

I feel you. I often feel like abandoning it. I tried many other Engines over the years but I always quite quickly come back to CopperCube. Only other one I liked was GameGuru Max - it's breeze to use, it's all drag-and-drop, non-code, 3D and you can import your own models but you can only make First-Person games with it, be they Shooters, Adventures, Puzzle games. You can also expand it with code, if you'd like, and the developers promise to add more genres in the future (it's stil in beta and is being updated quite rapidly but they're concentrating on ironing out the last bug-fixes, rather than churning out new features). At it's current state, it's very usable and a ton of fun - kinda like a massive sandbox.

I always come back to CopperCube because of it's versatility and the gradual realisation that there isn't really any decent non-code 3D software out there with anywhere near as much capability. While GameGuru Max is a fun break when I get stressed, it feels more like a game or a playground, rather than a development tool. Despite the freedom, you always end up feeling like you're making a GameGuru game, rather than your own game. Definitely worth a try but CopperCube genuinely seems to be the best non-code 3D engine I've found after years (decades actually) of searching. As I've stuck with it, I've got better and better at doing things, thanks to the community, but I'm still met with frustrations every so often. Personally, I reach too far - my creativity always outweighs my ability but that's what gives me the drive to continue.

Having said that, I decided (yesterday) that I'll be much happier (and more productive) making simple 2D games from now on - I'll still be using CopperCube for this (as there aren't any decent non-code 2D platform engines out there either, lol). I made a quick 2D game prototype yesterday which looks promising and was fun to make with zero hassle/stress/hard-work - and it should be a lot more system performant. It will be hybrid - 2D animation and controller (thanks Just_In_Case), and either 2D or 3D environment. At least that way, I'll finally complete one of my projects and then hone the platformer-game skillset over time - rather than continually chasing a dream or constantly starting new 3D projects when I start to get bored with the old ones.

I really hope you come back to CopperCube in the future, you've made some great comments in the forum and you will be missed by the community here. By the way, I have plenty of time on my hands so if you'd ever like some help, I'd be happy to shadow you on a basic project that you can use as a future template for your other games? Either way, I wish you well Jogn123. Good luck. :)


Robbo
Guest
Quote
2023-11-13 04:33:13

Well for my 2 cents worth - much the same as VP here.

I have spent so much time understanding CC that I just cant leave all that behind and start from scratch with another engine...I just don't have the time, health or energy for that.
Even though I admire Unreal engine a lot and Unity a bit, and Flax and Godot, it would still be me learning most things all over again like the code (generally not javascript) and the engine itself with its own quirks and all that... - all that takes many months as a minimum.

CC should be enough for most simple to moderate games and the non code side is adequate for most situations for a pretty quick setup.

CC API can be improved which I have been doing as has just_in_case so see how all that goes...Niko still has to update the Editor...


darinm1967
Registered User
Quote
2023-11-16 04:22:28

john123,

If your looking for "no-code"/"low-code" and free, than I have a few suggestions. Armory3D, UPBGE, and Range. These 3 are completely free, allow for absolutely no coding or mild scripting for more complex things. All through are to one level or another integrated into Blender. Armory3D is an add-on for Standard blender version 3.3+ and UPBGE and Range are modified versions of Blender.

UPBGE games out of the box and using the BPlayer have to be GPL3 so they are open sourced.

Range Engine is a forked UPBGE 0.2.5 version has the ability to export straight to a stand alone game that can be sold and kept closed sourced. Now, the newest version of Range is pay-walled by their team and to get it, would require joining their Patron for $2.75 / month, but they release the next previous version for free, so for instance once the Patron version upgrades to 1.6, version 1.5 will be released for free. The current version of Range is 1.4, so it's not too far behind.
Range doesn't have any documentation, but there is plenty of BGE documentation and tutorials online. Also UPBGE has it's 0.2.5 manual available, which Range is based upon so that should get you started. UPBGE games can be too compiled into close sourced games that you can sell too, but require a little more steps.

Anyway, all three have very thriving and growing communities that are more helpful than hostile, so if your looking for a free "no-code" or "low-code" game engine solution, your safe bet is those 3. I have included their links below.

Armory3D: https://armory3d.org/
UPBGE: https://upbge.org//
Range: https://rangeengine.tech/


joecoetzee
Registered User
Quote
2023-11-16 10:00:16

You make a good point, but the very reason i chose coppercube above any other engine is the fact that i do not need to learn a programming language, i can use coppercupe and i 10min make something that looks like it was put together by an AAA team.

How would you compare the Range Engine vs Coppercube?


luposian
Registered User
Quote
2023-11-16 18:32:46

wrote:
You make a good point, but the very reason i chose coppercube above any other engine is the fact that i do not need to learn a programming language, i can use coppercupe and i 10min make something that looks like it was put together by an AAA team.

How would you compare the Range Engine vs Coppercube?

While I like CopperCube... 10 min. to make something that looks like it was made by an AAA team? That's a big statement. One you're gonna hafta prove.



darinm1967
Registered User
Quote
2023-11-16 20:05:27

joecoetzee,

I could tell you want I think, but I think it would be better if I give you an example to compare with your own experiences. Here's a game that the author states that he created in the Range Engine:

https://store.steampowered.com/app/2213880/The_Future_Ends/

Take a look at it, and compare it with what commercial games that have been made in Coppercube.


joecoetzee
Registered User
Quote
2023-11-17 06:11:21

wrote:
wrote:
You make a good point, but the very reason i chose coppercube above any other engine is the fact that i do not need to learn a programming language, i can use coppercupe and i 10min make something that looks like it was put together by an AAA team.

How would you compare the Range Engine vs Coppercube?

While I like CopperCube... 10 min. to make something that looks like it was made by an AAA team? That's a big statement. One you're gonna hafta prove.



Okay, i will make something quick tonight after work, maybe i did make the statement a little toooo big! I will just make a little demo, 1-2 monsters, 1 weapon, 1-2 buildings, and all the effects (without coding) you can shake a stick at!


luposian
Registered User
Quote
2023-11-18 03:03:01

wrote:
wrote:
wrote:
You make a good point, but the very reason i chose coppercube above any other engine is the fact that i do not need to learn a programming language, i can use coppercupe and i 10min make something that looks like it was put together by an AAA team.

How would you compare the Range Engine vs Coppercube?

While I like CopperCube... 10 min. to make something that looks like it was made by an AAA team? That's a big statement. One you're gonna hafta prove.



Okay, i will make something quick tonight after work, maybe i did make the statement a little toooo big! I will just make a little demo, 1-2 monsters, 1 weapon, 1-2 buildings, and all the effects (without coding) you can shake a stick at!

("Jeopardy Theme" playing in the background)

Still waiting...


joecoetzee
Registered User
Quote
2023-11-18 07:35:18

Uhmmm, about that....



I noticed something when i was busy, and yes i got carried away, i stared building a city with a gas station, police station, car garage, shops and even a power plant in the far distance.

In coppercube, the grid that you build on, is that basically the limit for the current map/scene?

I have noticed that you can place objects past the grid, but the terrain is only limited to the size of the grid.

That got me thinking, maybe i need to scale down everything quite a bit, on the example fps that comes with coppercube, that little building and everything else seems to fit and work quite good, despite it's small size.

Only painfull issue i have, is to create every single building, and then create the interiors in blender or anim8or and then put the whole thing together in coppercube


luposian
Registered User
Quote
2023-11-18 08:12:07

Oh... so you mean to tell me you CAN'T just whip up something that looks like it was made by a AAA team in a mere 10 minutes, in CopperCube? I'm shocked! You sounded 110% certain your could do it! Foot, meet mouth!



joecoetzee
Registered User
Quote
2023-11-18 08:21:53

it appears i will have to each my shoe on this one, but yes, if stuck to just one building with an interior, one weapon and one enemy, then yes~


jctech
Registered User
Quote
2023-11-18 22:16:45

wrote:
Oh... so you mean to tell me you CAN'T just whip up something that looks like it was made by a AAA team in a mere 10 minutes, in CopperCube? I'm shocked! You sounded 110% certain your could do it! Foot, meet mouth!


my good fellow


https://jctech.itch.io/quake-c

you need to help me with making a platform lift


annedai
Registered User
Quote
2023-12-12 12:37:05

mee too leaving


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