Ambiera ForumDiscussions, Help and Support. |
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How to create real water with buoyancy and fluid that can flow through rivers and streams, how to create cloth that react to wind in a realistic way. thank you! |
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The wind shader is quite good for water, though it currently can't be used if the material is transparent: https://neophyte.cf/ccb_shader_wind_shader.html |
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well, it can be used for the transparent material too, I don't know what makes you think it doesn't work for transparent objects. All you need to do is change the base material type to 12 or 13 to use it with transparent object. let me know if you are having any issues with transparent objects or other objects. But this will not simulate real physics. |
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For flowing fuids use the "AnimateTextureCoord" behavior to move the texture along a surface and then use javascript or another behavior available for this to detect if the player is below a certain height and adjust accordingly the gravity or other settings to simulate buoyancy. |
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No No No, I wan to use true fluid simulation, if there is rain drops then it will create ripples and if player walks past it, it will have impact and it automatically spit and flows through the domain. |
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Totally not possible in CopperCube I would say. Even high end engines like Unity and Unreal would have trouble with this unless you pay for a specifically developed addon then just maybe...but still wont do everything you want. |
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