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A simple showcase of my 2D extension

just_in_case
Moderator
Quote
2022-08-19 07:51:54

Many of you are already aware of the 2D extension that I have been working on, I am reaching closer and closer to finishing it.
So much work has been already done on this extension, not only this extension as I am more into 2D games I have created some more extensions for 2D games.

But this TopDownShooter extension is the most extensive one, It provides a whole bunch of options and AI as well.
I haven't posted anything about this on the forums, so here I am posting a simple showcase with, Multiple AI's support.

just like the inbuilt AI you can supply the tag to the AI and another tag to attack on which nodes.

The AI will follow the area randomly, automatically avoiding any obstacls in it's way while roaming, once the target is in its activation radius it will start chasing him and shoot him down, if the target runs away from another defined radius then the AI will go back in roaming mode and will patrol the area randomly, the same thing happens when AI has no target to attack, it will continue patrolling randomly.

Pink is the enemy AI,Blue is friendly AI, and Green is player... you won't see anything much special in there but just a very basic showcase of AI's killing each other and that's it.
However the extension provides a whole bunch of options, that can be configured to achieve a lot of customizations and creations of varieties of weapons and other things.
The extension handles everything on its own, bullet impact, shooting and movement, and everything else that makes sense.

https://youtu.be/8u-zX-GAa2o

There are some bugs in there too, and I am trying to minimize them.


Aiming_bullets
Guest
Quote
2022-08-19 09:10:50

Nice, when you are releasing it? What happened to extended api, You aren't working on extending anymore? When will you update CC with new version?


just_in_case
Moderator
Quote
2022-08-19 12:53:01

Hi, there, It might take sometime before putting this on sale,

regarding the extended API, as I am currently working on some other stuff as well, I am not that superfast paced in extending the API, just now I added a new command to the API that gives us the position of an Animated joint as it can be super-helpful in many areas especially for doing things like ledge grabbing, and for more precise collision detection.

So no, I am still working on extending the API but just slowed down a bit.

regarding the CC new version update, that's not in my hand, it is @Niko's job, he will decide when to push an update or not.

I can only provide him with my extended API code stuff. I already sent him some of the API code files, hopefully, I will send him new ones with new API's and he will update the engine soon.


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