Ambiera ForumDiscussions, Help and Support. |
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A quick game I made last night... Use W,A,S,D to navigate the maze, collect keys to unlock the doors and find LeMarchand's Hell Cube. Find the Compass to help guide your quest. Game Type: Maze Game Difficulty: Medium/Hard Average Playtime: 15Minutes Game Size: 12MB *Known issues - arrow keys don't work (Use W,A,S,D instead). https://drive.google.com/file/d/... |
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hello.. i tried your game and its a nice Maze game Lara croft is always cool! the textures and sounds where also nice! i did not play it much but i will play it again definitely |
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Thanks Coa! I'll add a bit more to it next week - some enemies and puzzles to solve. Not really a very good game at the moment. |
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And if you don't like the footsteps sound then you hold down space bar to hower instead of walking... Nice game, I was not able to escape the maze and had to shut it down it was giving me headache. This was the first time, I noticed that I have such an issue with a game it was making my head go round and round probably because of the lighting and the maze texture. nothing wrong with the game but I think my brain just can't digest this particular one. or maybe it is because I was playing it on a 40" inch TV screen... I would like to see a more sophisticated puzzle game of this instead of a maze, maybe something like prince of persia puzzle stuff. |
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Sorry it had this negative effect on you just_in_case It's just a quick project but I'll be adding sprite enemies and a puzzle element. Personally I hate mazes too but I'll probably keep it for this project. |
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And if you don't like the footsteps sound then you hold down space bar to hower instead of walking... Yes, the reason for that is a bug in the keyboard controller - space is "jump" by default in coppercube (but you can't disable it). So holding space makes it continually re-tirigger the jump animation every 10ms until you let go of space (the old windows key-repeat bug).Even if I set the "jump" animation to "walk"instead, it just retriggers the animation - hence the hover effect. LOL. The reason I can't fix it is because the keyboard controller a built-in coppercube behaviour, so there is no way to for me to control it by using variables and no way (that I know of) to disable space-key input - so all my games have this exact same problem - the only workaround I found is to use someone else's controller or to switch to a cloned model whenever space is pressed (then switch back to the other model when space is released again). Any idea how to fix it properly? Thanks |
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@VP, the game was good! What about itch.io link, is there anyone? |
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The female character is pretty good! So nice and Hot!!! |
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Thanks Arcanjo. Character is Lara Croft from Tomb Raider I. I'll probably upload to itch.io when I've added more gameplay. |
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Cool 3rd person mechanics, animations run smooth and Lara is still hot 26 years later. Couldn't find the Lament Config. tho, and the gameplay is still a bit dull. Some cenobite presence round the corner would sure improve the experience. |
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Cheers for playing it angstloch. I've added the starts of a puzzle element with a skeleton-quest asking to find the compass before you can pass. I agree the gameplay is completely boring. I think you're right - it needs some Cenobites. I thing I'll try to rip some from the movies and then animate them for the game with some basic quests. Thanks! |
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Just out of interest, here's the Lament Configuration...its shiny and rotating in place at the centre of the map.... I think I may do several mazes and strt with a very simple one - each time you get to the center, the box transports you to a more difficult maze. And here's the map... https://i.postimg.cc/d3w415R7/Copper-Cube-CUserspeter-Desktop-Le-Marchand-ccb-2.jpg |
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Excellent VP! The game is really cool! I loved the walking and idle animations! The torch lighting is also working great! This project is turning into a great fan game, if the project continues, it can reach a very high number of views if posted on itchio or some other platform! Do you intend to make a system with the use of weapons? Excellent work, keep it up! |
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Thanks andgameplay! I hadn't really thought how to develop it further. I think I would probably get rid of the maze completely an make some decent levels instead. This was very quick - only took around 2 hours to make everything (mixamo character and maze) - this was more of a practice/recap, rather than a real game - so I'm completely open to ideas if you want me to develop it further and add anything specific to it and I can then upload to itch.io or share the ccb with you here. Each day, I'm still working on the Male/female character pack for the CC community (textures are coming along nicely now) and my main long-term project is Rebel County which I add a little bit more to each day. I will go back and finish Nekron and Cas-Evac too eventually but I have spare time for small projects like this one too. I could add a weapon/item wheel no problem - or anything else if you have any ideas? Thank you,. |
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