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Shiney textures & Terrain comparisons
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Enter the missing letter in: "Int?rnational"
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[quote][b][/b] wrote: Boom. Nice video. They both actually look great! For the difference though, the height map is pretty amazing in terms of file-size, map-scale, texture detail and speed of generating huge, realistic terrains. I think you can smooth out the jagged-blockiness of the mountain peaks simply by changing the "tile-size" of the terrain mesh prior to generating the terrain. Decreasing tile-size would increase poly-count and smoothness - but at least you have fine control over how you want it to look. On a side note, it's also possible to create city buildings just by importing a height map into coppercube. Admittedly, texturing the buildings would be awkward - but it could be handy for backdrops or simple/cell-shaded games. Never even thought of trying it until seeing your video. Thanks! [img] https://i.postimg.cc/8cKbHPy3/City.jpg [/img][/quote]
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