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Shiney textures & Terrain comparisons

Robo
Guest
Quote
2021-10-03 13:09:37

- Create a shine effect on textures using normal maps this may help: https://youtu.be/fGj6_yI19m4

- 3d mesh vs height maps terrains - this may help:
https://youtu.be/lvRUDOZ4Txg


just_in_case
Moderator
Quote
2021-10-03 14:50:23

Thanks for sharing, Your videos are helpful for many :)


veganpete
Registered User
Quote
2021-10-05 09:04:14

Boom. Nice video. They both actually look great!

For the difference though, the height map is pretty amazing in terms of file-size, map-scale, texture detail and speed of generating huge, realistic terrains. I think you can smooth out the jagged-blockiness of the mountain peaks simply by changing the "tile-size" of the terrain mesh prior to generating the terrain. Decreasing tile-size would increase poly-count and smoothness - but at least you have fine control over how you want it to look.

On a side note, it's also possible to create city buildings just by importing a height map into coppercube. Admittedly, texturing the buildings would be awkward - but it could be handy for backdrops or simple/cell-shaded games. Never even thought of trying it until seeing your video. Thanks!

🔎︎



Robo
Guest
Quote
2021-10-06 00:03:11

Thanks 'just_in_case' and 'veganpete'.

I will see if I can smooth the terrain as you mentioned, cheers.


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