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Animation position
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[quote][b][/b] wrote: Sure. I'd be happy to try for you (without using blender), it's good practice for me as I'll probably encounter the same issues in the future. If you can post a link here to the model (and its textures) and a list of all the animations you want. I can rig the model in mixamo and export all the mixamo animations you want (using the same fixed plane for the rigged model). They should all line up now - then I can merge the multiple animations and embed them as a single file into a direct.x model (using ultimateunwrap3Dpro). Then import the animated model into coppercube (to apply the individual textures and define the various animations). If it works, I'll re-upload the whole thing here, as a working coppercube prefab for you to import back into your game. If not, we'll have to resort to learning blender.[/quote]
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