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[quote][b]SmaugAgain[/b] wrote: Ambitiously I would like help to create a more advanced AI, particulary one that hide behind cover and try and work it's way around the main character and find ambush locations (for an FPS), much like the game StarHawk for PS3. Alternatively, if I can get help actually organizing and placing the syntax for an array specifically into a coppercube action/behavior, to basically mathmatically record positions and store it in code, for routes for an AI character that would help. I see the ideas of how code and logic works in my mind, but don't know how to organize it. I know that i need to have "fields", for paramaters and variables at the top, but have searched and not found any instructions on how to structure a coppercube action, from the top to the bottom. Didn't see anything in the CC manual that was clear to me. I read the examples of code in the Javascript scripting reference in the manual, read actions and behaviors made by others, but what exactly is onanimate and onexecute, .prototype, and when should I use this.moveby etc.[/quote]
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