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In Programmatic Cloning, the collision detection of the child nodes is lost.
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Enter the missing letter in: "I?ternational"
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[quote][b]csp-games[/b] wrote: [quote] 100% professional work is not possible with coppercube./quote] it depends on what your goals are. In terms of top notch complex gameplay I agree. But if the gameplay is simple, like an adventure, the graphics at least allow to make a 3D game that must not hide from many Unity or UE4 games that I have seen. You have to know what's possible in CC and then build up on it. A bit of a downer is the lack of postprocessed filters in the free version, because that's for free in the other engines. Speaking of Godot, I've spent quite some time trying to figure out really basic things and thought it was a bit unintuitive. It is also the huge model format support in CC, that I find important, esp. for lightmapped and animated models, that actually works, unlike in many other engines I tried so far. Anyway, wish you good luck with your project, no matter which engine.[/quote]
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