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Important One_Advamced animation request
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[quote][b]aiming_bullets[/b] wrote: [b]Advance animation[/b] I wanted to request a feature in which animated object must be animated using the position of armature without being reset, while switching b/w animation. for example, suppose i have a player object with 2 diffrent animation, in the first animation the player has only walk animation and in second it has shooting animation.. now if i wanted to do a walk while shooting. so if i change animation i want to affect only those bone/joint of animated object which are used for shooting. and all other bones will use previous animation. [b]the new animation must be applied to the bones /joints which are affected by the new animation .. for example if my player walks affects the animation of leg bones/joint and my player shoots animation will affect the hand bone/joint then.. if i change my animation from walk to shoot then the leg bones/joints should use animation from the walk and hand bones/joints should use animation from the shoot. and the result will be shooting and walking at the same time. currently coppercube don't blend or mix two animations. it will simply switch them and all other unaffected bones and joints of the armature reset. so basically am requesting a feature in which we can blend two animations.. so that when changing from one animation from another animation unaffected bones won't reset. they must show movement from their previous animation. i don't know if i was able to make you understand what i am trying to explain. hope you get it what i am requesting... thanks![/quote]
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