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Does hiding meshes you don't see on camera help?
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Enter the missing letter in: "Internat?onal"
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[quote][b]j9907[/b] wrote: Okay, so I think this is helping me. I have a very large level which consists of multiple parts (3 floors including an outside area and another area after that). I was dealing with a very low framerate (30fps or so) so I split the individual sections into separate meshes and compressed the textures heavily. I have the floors hide themselves when you aren't near them. Meaning if you go to floor 1, floors 2 and 3 get hidden. my question is this: Would this help any for performance? I'm noticing I am more or less getting a very steady 40-55 FPS now that I did this, but I wanted to know if this actually DOES help any others... thanks.[/quote]
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