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Does hiding meshes you don't see on camera help?

j9907
Registered User
Quote
2018-06-17 08:55:02

Okay, so I think this is helping me. I have a very large level which consists of multiple parts (3 floors including an outside area and another area after that). I was dealing with a very low framerate (30fps or so) so I split the individual sections into separate meshes and compressed the textures heavily. I have the floors hide themselves when you aren't near them. Meaning if you go to floor 1, floors 2 and 3 get hidden.

my question is this: Would this help any for performance? I'm noticing I am more or less getting a very steady 40-55 FPS now that I did this, but I wanted to know if this actually DOES help any others... thanks.


niko
Moderator
Quote
2018-06-19 07:55:46

Yes, that should improve performance. Everything not being drawn makes it faster.


j9907
Registered User
Quote
2018-06-19 12:25:19

Hmm, and would doing that "clear memory" JavaScript code help (do it whenever changing areas) or would that be overkill?


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