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Problems with UV maps when creating .irr file in irrEdit
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[quote][b]ibax[/b] wrote: Hello, My model contains objects -> textures -> UV maps (model in maya, uvmap name is the default: map1, there is only one uvmap attached to one object). The export process to .obj format is finished. I import the obj to irrEdit as OcTree, this is OK. The model in irrEdit looks good, the uv maps coordinates are in the right place, so I think, the exported obj file contains the good uv coordinates -> so I create an irr file with the OcTree. [b] The problem comes, when I load this irr file to irrlicht project. The uv map info disappears, the textures are mixed. [/b] It can be some irrEdit -> irr file creating problem regarding to the lost uvmap info? Pls help![/quote]
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