Ambiera Forum

Discussions, Help and Support.

Ambiera Forum > irrEdit
Problems with UV maps when creating .irr file in irrEdit

ibax
Registered User
Quote
2013-02-17 09:55:43

Hello,

My model contains objects -> textures -> UV maps (model in maya, uvmap name is the default: map1, there is only one uvmap attached to one object).
The export process to .obj format is finished. I import the obj to irrEdit as OcTree, this is OK. The model in irrEdit looks good, the uv maps coordinates are in the right place, so I think, the exported obj file contains the good uv coordinates -> so I create an irr file with the OcTree.


The problem comes, when I load this irr file to irrlicht project. The uv map info disappears, the textures are mixed.


It can be some irrEdit -> irr file creating problem regarding to the lost uvmap info?

Pls help!


niko
Moderator
Quote
2013-02-17 22:15:21

It might be that there is an export or import problem. If the mesh is loaded as reference mesh by irrlicht, it could also be that irrlichts 3d mesh loader isn't as good as the improved ones of CopperCube. Did you try loading the file manually in irrlicht and see if it looks ok?


Create reply:


Posted by: (you are not logged in)


Enter the missing letter in: "Internatio?al" (you are not logged in)


Text:

 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Image [img]http://www.example.com/image.jpg[/img]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons


   






Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact