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Dialogue Manager
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Enter the missing letter in: "Intern?tional"
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[quote][b]just_in_case[/b] wrote: Hii there guys, Today I released a new action that can be super helpful in framing Dialogues in Coppercube games. Especially in RPG, and Visual Novels that deal with storytelling. [img]https://neophyte.cf/assets/images/dialogue-manager.gif[/img] The action reads an external [b].txt[/b] file and you generally need to do all of your dialogue stuff in that file. The action handles the below things. [b] [code] Character Name[/code] [/b] [b][code] Character Expression [/code][/b] [b] [code] Character Avatar [/code][/b] [b] [code] Sound playback [/code] [/b] [b] [code] Duration [/code] [/b] [b] [code] Skip Dialogue with a key [/code][/b] [b][code] Auto text animation [/code][/b] [b][code] External as well as internal sound and textures support [/code][/b] [b][code] Use $_$ to display variable value in dialogues [/b][/code] Internally the action handles many things and works great. Hope it will be helpful to you guys *holy* Watch the Usage video tutorial on YouTube here:- [url]https://www.youtube.com/watch?v=YCFlzB-00sY[/url] Download the extension from Neophyte.cf :- [url]https://neophyte.cf/ccb_action_dialogue_manager.html[/url][/quote]
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