Ambiera ForumDiscussions, Help and Support. |
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Hii there guys, Today I released a new action that can be super helpful in framing Dialogues in Coppercube games. Especially in RPG, and Visual Novels that deal with storytelling. The action reads an external .txt file and you generally need to do all of your dialogue stuff in that file. The action handles the below things. Character Name Character Expression Character Avatar Sound playback Duration Skip Dialogue with a key Auto text animation External as well as internal sound and textures support Use $_$ to display variable value in dialogues Internally the action handles many things and works great. Hope it will be helpful to you guys ![]() Watch the Usage video tutorial on YouTube here:- https://www.youtube.com/watch?v=... Download the extension from Neophyte.cf :- https://neophyte.cf/ccb_action_d... |
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cool |
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Congratulations @just_in_case, great CopperCube addition! Thanks for this plus for the video. Surely have to try out cool things to get out of it ... |
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nice! |
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Amazing Just_in_case, you are a master in Coppercube! |
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wow, thanks mate you are awesome. |
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I'm having issues. When I tried playing with new dialog, I got this error: action_dialog_manager:99:TypeError:dialog is undefined What am I doing wrong? |
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I sort of figured it out. and the answer was right in front of me. |
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thanks all for your wonderful feedback. @Chicoporter, hope you have sorted it out. Just make sure there in no empty line in the last of your ".txt" file that you are using for the dialogue data. Also make sure you filled the parameters correctly inside the action. Thanks for trying out the extension ![]() |
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I'm slowly learning. I've always had a problem following video tutorials. Does the dialog have to be on one file? What I'm going to try to do is have a shop of sorts with different vendors to talk to. Should I still just use the one file? I'd only split it up into separate files for organizational reasons. |
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Yes, you can have the dialogue in one file, the extension allow you to have start line and stop line. So you can have dialogue in the same file and then you can read the dialogue from single file but have them in same file. But just for organizing the dialogues and sorting them you can have them in multiple "dialogue.txt" file , you can then use different instance of the action, with different name for the .txt file that way you can read the Dialogues from multiple files as well. So it's totally upto you how you want to use, you can either do it from multiple files or you can use the single file as well. |
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