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Hello All here is a bit of my game
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[quote][b]Robo[/b] wrote: I just had a look and a suggestion: I would not use the cone light method - doesn't work well, instead a 2d overlay with vignette or post processing vignette are both ok (with point light), OR using 'just_in_case' dedicated vertex shader for proper lighting is by far the best but may affect performance on large levels - try and it and see. Also it wont work along with other CC lights so its a singular replacement or use one of the other methods above. If you can wait I believe Niko will add a spot light with directional controls that will rotate with the parent object this year so that will be perhaps best (annual December update).[/quote]
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