Ambiera ForumDiscussions, Help and Support. |
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This is what i have been working on it has a LOT of work to do, but i think that you guys may like it pls say what you think , and the snow level is the end of it (going to make levels more Big) hope you guys like it! https://drive.google.com/file/d/1kTqNfUDyjywXdNmCsWsqaLz8cfUusVvQ/view?usp=share_link |
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doesnt work .. i klick play -nothing happens. i klick quit -that works. |
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hmm , ill make one more of it for you sorry that it did not play |
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https://drive.google.com/file/d/1UzWpSHsIRWyNlvg5KJieUHXjtzbnatdg/view?usp=share_link Hope this works |
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if it does not work pls let me know |
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It works now. Levels are already kinda big and needs some action in them.. shooting system needs some imprivements. Ai in zombie level gets stuck behind the wall. Anyways nice project and if you work hard on it then it will be a cool game if its finished. |
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Thank you very much |
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I just had a look and a suggestion: I would not use the cone light method - doesn't work well, instead a 2d overlay with vignette or post processing vignette are both ok (with point light), OR using 'just_in_case' dedicated vertex shader for proper lighting is by far the best but may affect performance on large levels - try and it and see. Also it wont work along with other CC lights so its a singular replacement or use one of the other methods above. If you can wait I believe Niko will add a spot light with directional controls that will rotate with the parent object this year so that will be perhaps best (annual December update). |
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Pretty solid gameplay, but needs a lot of improvements here and there as others are suggesting. In a prototype stage it has good base. Keep improving. |
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thank you all |
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