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Texture upscaler - Gigapixel AI
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Enter the missing letter in: "Internat?onal"
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[quote][b]Aiming_bullets[/b] wrote: surely we know how well highres textures works on PC and other platforms but I was specifically talking about CC games. Do you really think that it is a good Idea to use 4K and 8k textures in CoperCube? You probably should post this in a forum for unreal engine or high end game engine that can handle those highres textures. let me know how much time it take to publish an app in Coppercube specifically with 10+ textures of 8K or 4K resolution. and what will be the performance with 50 textures of 8K resolution in the game. I myself had tried 4K textures and just 7 textures made the game size of 117 MB and it took a decent amount of time to publish the game and there was performance drop, and if you clone the object during runtime or do other stuff like post processing and all, it drops the performance heavily. as you have posted this in Coppercube forums I want you to show benchmarks of using high-resolution textures in Coppercube. I am not sure if you will be able to use 8K textures in your Coppercube. you can surely use it in other game engines, but Coppercube in its current stage is not suitable for higher resolution textures. Best of luck for your game with 8K textures, I would like to see your game using 8K textures with minimal loading time and no performance drop.[/quote]
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