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Texture upscaler - Gigapixel AI

Robo
Guest
Quote
2022-09-04 02:50:49

I ended up buying the professional 'Gigapixel AI' texture upscaler. It definitely seems the best in the industry that I could find.

It was expensive and so to help with costs am offering to upscale any textures you have to any resolution you want for:

25c each (min 4 textures)

(note this works very well but low resolution textures like 256 and some 512 textures will have its limitations although will work better than most)

Let me know if you need any done - send your requests to:
codellrob@gmail.com


Figgis
Guest
Quote
2022-09-04 04:00:58

ESRGAN is pretty good too:

huggingface.co/spaces/akhaliq/Real-ESRGAN


Robo
Guest
Quote
2022-09-04 06:04:52

The problem with the free ones like ERSGAN above is that they are very limited in what resolution they will output - max 1k - 2k generally while ERSGAN only put out 1k texture size which is too small.

If you want better upscaling and higher texture sizes let me know.


Aiming_bullets
Guest
Quote
2022-09-04 07:34:35

Tbh, when working with CC, 1k textures are fine, higher res textures will increase the memory size and will be performance heavy. So the free alternatives are fine too. I don't seek any need for highres textures while working in CC. Do you yourself are using highres textures in your game more than 2k ?


Guest
Guest
Quote
2022-09-04 18:54:44

Why on earth pay so much money for an app that resizes an image!? You can batch convert and resize images with SYNTHESIS in GIMP for free. There is no limits on the output size, either. You should really consider refunding that purchase, Robo.


Robo
Guest
Quote
2022-09-05 01:10:21

1k textures are far too low for good level of detail on Windows games - its a joke frankly.
2k is too low in many situations also while 4k is a good balance of high detail for most computers. I will also use 8k textures in parts of my game and is much better for it, so saying 1k is good enough might suit low very end games for Android and maybe WEB GL but not PC or MAC.

And 'guest' - upscaling is not just making something bigger like you think it is...thats incorrect - its adding in the missing details when you resize something to match the original. GIMP or any other resizing program cannot do this as just resizing something means you lose resolution when compared to the original while using proper AI upscalers adds it back in again. Thats why its not cheap and the upscaler I use can run any resolutions - 4k, 8k 16k etc...


Aiming_bullets
Guest
Quote
2022-09-05 04:52:21

surely we know how well highres textures works on PC and other platforms but I was specifically talking about CC games.

Do you really think that it is a good Idea to use 4K and 8k textures in CoperCube?
You probably should post this in a forum for unreal engine or high end game engine that can handle those highres textures.

let me know how much time it take to publish an app in Coppercube specifically with 10+ textures of 8K or 4K resolution.

and what will be the performance with 50 textures of 8K resolution in the game.
I myself had tried 4K textures and just 7 textures made the game size of 117 MB and it took a decent amount of time to publish the game and there was performance drop, and if you clone the object during runtime or do other stuff like post processing and all, it drops the performance heavily.

as you have posted this in Coppercube forums I want you to show benchmarks of using high-resolution textures in Coppercube.

I am not sure if you will be able to use 8K textures in your Coppercube. you can surely use it in other game engines, but Coppercube in its current stage is not suitable for higher resolution textures.

Best of luck for your game with 8K textures, I would like to see your game using 8K textures with minimal loading time and no performance drop.


Robo
Guest
Quote
2022-09-05 08:59:16

My last video showed some fps for different texture sizes - even 1.5GB and had a small droip of like 7 frames per second - well worth in my view for very high texture resolutions.

No, CC can handle high texture sizes now since becoming 64 bit - its not just Unreal and other engiones at all that can handle this...definately not. If your still playing around with 32 bit then yes is quite limited.

I have even added 2 x 8k textures and still runs ok....this is the higher level texctures for my game will be able to run at.
If your running and old laptop or potato pc then I will have medium and low texture sizes to choose from instead.

I have regularly used 4k textures x 10 or so and runs just fine. Depends on your graphics card memory of course.

Note: 8k textures = 4 x 4k textures and 4k textures = 4 x 2k textures.


andgameplay
Registered User
Quote
2022-09-05 17:47:14

Great tool! I love these programs that use AI to improvements. Thanks Robo, it can be very useful for Coppercube games!


Robo
Guest
Quote
2022-09-06 02:12:50

Thanks 'andgameplay' - Im glad someone appreciates how well these programs can be to use if you are making a proper commercial game...or even just a better looking hobby game.

A lot of very old games had like 256, 512 and 1k textures which can be upscaled to look better than the original when run at higher resolutions.

Low resolution is the blurred texture detail which doesnt look good ecept for rare situations like clouds / gas effects etc..


Guest
Guest
Quote
2022-09-06 04:14:12

Whoa now let's not get "proper commercial games" confused with your opinion, Robo.

@Aiming_bullets

All textures are fine. I personally drop the texture resolution of many games down to 512 x 512. Lots of gamers don't give a rip about that stuff. You can find examples of all sorts of games of all sorts of art qualities on various platforms that not only sell but outsell many of the more flashier (read: shallow) games. I personally would rather play a game by an indie dev who put their own creativity into the game than to buy a game by someone who bought all their assets and had an AI do their work for them. But to each their own.


Robo
Guest
Quote
2022-09-07 04:14:37

Well if your not interested 'Guest' in texture quality then dont bother.
Most serious gamers do care about such things and almost all commercial games are sold that way. Even just nice demo games typically still have decent texture quality these days.

There might be a few games that use simple colors but very few actually. Its been many years since the days of low powered computers and limited Ram so making a game look as good as you can is just obvious stuff - except if you really dont care about game quality and you just want to screw around...in that case dont bother.

You seem jealous that some people can afford to create good looking games and assets for it...I would keep that to yourself as makes you look cheap and no using AI doesnt create anything other than better resolutions.

Whats your real forum name 'Guest' or you just like hide behind that ?


Guest
Guest
Quote
2022-09-07 05:51:32

I never said I wasn't interested in quality. Quality doesn't equal quantity of pixels. "Most serious gamers?" You can't be serious! People still buy 2D pixel art games (16,32,64...). People still buy 3D games that emulate the original PlayStation (256 and under). Do those games not exist in your world? Heck people buy monochrome games. Are they not "serious gamers?" Ever heard of Minecraft? Roblox?

"There might be a few games that use simple colors but very few actually." Wrong.

"Its been many years since the days of low powered computers and limited Ram..." And yet the aesthetic of the games made back then is still beloved by millions of people all over the world.

"so making a game look as good as you can is just obvious stuff - except if you really dont care about game quality and you just want to screw around...in that case dont bother." I agree; however, different games should look different depending on the chosen aesthetic and target audience of the dev or team. High resolution textures != great game.

"You seem jealous that some people can afford to create good looking games and assets for it...I would keep that to yourself as makes you look cheap..." All that says more about you than it does anything about me.

"and no using AI doesnt create anything other than better resolutions." I didn't say AI created anything. I said AI does your work for you, and it does. Use it long enough and you will forget how to resize an image properly, if you ever knew how.

"Whats your real forum name 'Guest' or you just like hide behind that ?" Paranoid much?


Robo
Guest
Quote
2022-09-07 11:00:50

'Guest' - this forum is dedicated to helping people using CopperCube. If you don't want to take up someone offer for some service then come here and bitch about it.

And don't try and put your incorrect views here either as if you know what your talking about as you clearly have no idea what your talking about. Go back to your dum little games you like so much ok and leave serious gaming for others that do know what their talking about.

If your not here to support the forum and those that use it then just leave ok...


nigec
Registered User
Quote
2022-09-07 13:47:22

The price seems reasonable, when you said it was expensive I was thinking a lot, lot more and it's not subscription which is a bonus. would I need it, probably not, I spend 12 to 14 years doing photoreal stills and now I'm trying to do pixel art at itty bitty sizes


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