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Sexism in Coppercube
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[quote][b]VP[/b] wrote: Agreed. In my game I plan to have both male and female characters (playable and non-playable) and different races and animals. I think it's probably impossible to include everything but I definitely don't want it to feel noticeably excluding. Eventually, I plan to have a character editor so the player can customise their race/gender/clothing/toolkit/weapon loadout. The reason my characters are all male at the moment (in the demo) is because I need to modify the character mesh slightly before I can finish making all the female textures but in the end, it will hopefully be around a 50/50 balance - it just depends how many male/female faces I got form the scan site (I downloaded everything I could from them). When it's finished, I'll release it as a free asset to the community - it's a single character with a highly optimised, very low-poly mesh (with smoothing) and hundreds of built-in mixamo-animations (male and female) and will have hundreds of low-res costumes and faces of differing gender and race which all map to the same mesh. It's taking a while to make the clothing textures but everything else is already finished and tested in coppercube.[/quote]
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