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Enter the missing letter in: "I?ternational"
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[quote][b][/b] wrote: No Problem [b]andgameplay[/b] [b]COA[/b] Hopefully you wont get any problems at all. Thanks [b]Robo[/b] - that's really kind of you. I haven't used any of my own code in my projects at all, but the way I use visual-coppercube is probably considered non-standard by most users here. From previous investigations, whenever the game breaks, if I remove certain things (especially "fade screen" and "animate scale" plugins), it will start working again - and fix seemingly unrelated issues such as variables and on proximity events. I really appreciate you offering to look through my projects. Unfortunately I "rage-deleted" most of my recent coppercube projects and files but I'll look through my backups again and upload all the older versions to my cloud for you to investigate at your own leisure (none of the sound files survived the cull). I really wanted to finish the Cas-Evac game and the Nekron games as I put years of daily work into Cas-Evac - but I found it was getting a bit depressing to start completely from scratch 3 times over - so if you can help at all, I'd be extremely thankful. I had noticed major problems even in some very small/basic projects I'd made (single cut-scene animations) - especially with events being re-triggered randomly and variables not setting properly at "on first draw", and on proximity not working. I had uploaded them in the past for other people to check but the links are now dead - I'll see if I can find them as they'll be the easiest to work with. The projects worked fine on their own sometimes but when merged into my game and switched to from another scene, they became completely glitchy with some bizarre and unexpected results - probably due to the "animate scale" plugin. To be honest, I can't really remember what was fixed and what was left unfixed when I abandoned them - I'll fire them up and double-check them. My current project (Rebel County) is working fine but it's still very basic at the moment. Nice one![/quote]
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