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Why buy studio edition?
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Enter the missing letter in: "Inte?national"
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[quote][b][/b] wrote: @just-in-case I agree with that part of what @count2rfeit has written : " And for the money, I don't see the studio version doing that much - and actually, why would anyone who can program in C++ use an engine designed for "no coding" in the first place? " Now if you read my first post above with this in mind, you might better understand why I compared the other engines' philosophy/ marketing to CopperCube's. I know that the interest in a game engine can have many facets : enhancing the engine, attracting contributors, or just use it to make games. At the end of the day, any engine is evidently a tool to make applications/ games. I will not argue against the value of contributing to any engine's development - I am only addressing the "making games/ applications" part. I have no interest in developing any engine, creating games is a lot of work already, and as I said CopperCube is a nice and simple tool for this. But hiding parts of the "make games" aspect behind a price tag is my main gripe here. Source Code has no interest for me, and surely for lots of other enthusiasts, and like you wrote it is essentially the Irrlicht engine's source, with some customization. There again, other engines already have these features available for free, and for anyone who is comfortable with scripting simple interactions and gameplay the amount of tutorials and information available on other platforms covers everything. I also read on the CC forums somewhere that there is some concern about published games not being "secure" and that content can easily be retrieved... Hats off to Mr. Gebhardt for all his work, and I wish him the best for the future. It's good to see people trying to keep his project going forward. And yes, @just_in_case, I already found all your scripts/ behavior and downloaded them hahaha ! ;) Will just play around CopperCube free for now.[/quote]
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