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Why buy studio edition?
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[quote][b]VP[/b] wrote: Personally, I don't see too much difference between the free edition, Pro edition and the studio version - other than the loading screen/post effects/client source-code. -With the client source-code probably being the most significant feature. I wanted to get a plain-text version/output of my project to make it easier to understand/develop it. Even just the Actio/Behaviour titles/headers would do but if you try to hack your coppercube game.exe with a toolset, although you can see certain things relating to the game, (for me) it's impossible to understand/work with/edit. With a client source-code, it probably still wont be plain-text (possibly not even with headers/notes) but I'd imagine it's much easier to work with. I wish there was a better description whichexplains exactly what the client-souce is. If it's a readable/plain-text version of the ccb file, I'd definitely buy the Studio Edition. I know that the pro and studio versions definitely offer more potential for those who can script shaders and for those who can read/edit the client source code afterwards - with enough knowledge/dedication, you can pretty much see everything that goes on behind the scenes and can learn to do anything you want with Coppercube - things that aren;t natively available/apparent/accessible directly from the coppercube GUI. I'm not a coder at all - so I have no real desire for the Studio Version yet. The main attraction for the Pro version was the ability to remove the "made with the free edition coppercube" and the few post-effects available. After trying many other engines over a period of a few years, I settled on coppercube as I was capable of bringing more ideas to life at a much greater speed than with any of the other (more popular) engines - In fact, personally, I was unable to make a competed project at all using the other engines. In addition, coppercube seems fun to use - but as I say, that's just my personal experience as a non-coder - so it may not be relevant to most other people. I was completely satisfied with the free versions of 5 and 6 - but I bought the Pro edition purely to support the development of the engine. It's possible that I may buy the Studio version in the future - either to support Niko or to explore Coppercubes capability in more depth - I'm not yet at the skill-level at all though. Now, with the Pro version, even though I have the ability to change the loading-screen - to this day, I will still post my games/projects with the "Free Edition of Coppercube" watermark enabled, to promote the engine and show people that the free engine is fully capable - and I donlt really use the additional post-effects or shaders. Basically, I'm more than happy with the free version but want to support development. There are several changes and additions I would love to see incorporated into coppercube in the future - I'd be more than happy to pay for them - but Niko has done a great job already - even as it is today, the free version is a great little tool-set gem - fast and lightweight - with the potential for expansion through community presets/API development/simple scripting/plugins/Periodic Roadmap Developments with bug-fixes and feature updates.[/quote]
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