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My Pine Trees in Copperlicht
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[quote][b]csp-games[/b] wrote: Hi Robo, this is a copperlicht project, the scene in coppercube has only one tree, My html file that uses the copperlicht.js directly just loads the ccbz file of coppercube as an asset package. I then find the tree node and multiply it by cloning. Right now you can walk around and drop trees, but the idea is to have them distributed randomly, with a ground check. I plan to publish a test version in WebGL on itch.io, but I's too early. There's a ton of things I need to fix first, esp. how do I get Linepicks on cloned nodes, and animated meshes? If I have to go trough a workaround like: do not use the CCBZ file at all, but load all meshes with a selfmade mesh loader and then use bloody 3D math and parse all triangles with a Ray-intersect-triangle algorithm (like the one by Moller), then I basically have to re-invent the wheel, not so motivating. It seems CL is a book with seven seals and each developer who actually hacked it for thousands of hours until he had it all working, has now locked his knowledge into a treasure vault, so that no competitor will ever catch up - which harms the growth of copperlicht enormously I think. The lack of beginner-friendly docs for EVERY feature makes the learning curve quite a pain. But I don't want to rant ^^ it's just it is what it is.[/quote]
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