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Two independent Material UV maps?
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Enter the missing letter in: "Internation?l"
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[quote][b][/b] wrote: @Hadoken, I checked the blend textures together shader action and found that you were right, it doesn't blend the transparency correctly. As it was my very first shader that I have written for Coppercube while learning HLSL, so we can expect that it should have not worked properly. So, just for your specific need, I have created a new shader that only adds an overlay to a texture with transparency. Attached is the ccb demo file, Press "F" to apply the shader effect and the results will be the same as the picture you have posted above. When you open the ccb file, the shader will automatically be installed in your Coppercube extension. Here is the link to the ccb file:- [url]https://drive.google.com/file/d/15DgxXOLPS23I4wT2zJna8YH44ltoamfW/view?usp=sharing[/url] Hope this helps *holy*[/quote]
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