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Fast-track terrain
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[quote][b][/b] wrote: This looks brilliant @Robo, thanks for sharing! I think you can easily bump up the details (both with higher poly count and much more higher res textures) and split it up into smaller chunks to be able to load and unload them (and their low poly LOD models) as the camera moves around the terrain, to both have a massive detailed terrain, and have it run smoothly. This is how most open world games deal with terrain afaik :)[/quote]
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