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Fast-track terrain
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[quote][b]Robo[/b] wrote: Thanks veganpete. The demo level above was just for demo purposes and not for commercial use anyways. I have lots better ones and some have normal maps also if I wanted to use but probably wont for outdoor use as this adds lot more textures in memory (up to double) and I like to make use of dark and light areas nicely with using directional light (affects textures with no normal maps) and wont affect textures using normal maps (shadows off). This way I get to control indoor dark areas like caves and inside ships to outdoor light areas like terrain better. Also only have 4 point lights to use when using normal maps so I would need to use one just to light up normal maps textures (directional light wont) and thus 3 left to use in my game. I have the player using a point light for torch then leaves only 2 left for everything else...its a bottleneck to my game I constantly worry about. I would need one point light at each entrance to each outdoor/indoor section for graduating lighting thus one one left....aaarrrhhh...[/quote]
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