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Custom script goes out of memory!
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[quote][b]VP[/b] wrote: I figured other people would experience this eventually. I've noticed major problems with "every few seconds" and "do something later" and "on first draw". Also "Rotate object" causes memory leak problems for me. It's extremely difficult to figure out why - sometimes it works,sometimes it doesn't. Most fixes we've found so far: 1- some of the default scripts (from the coppercube site) still have errors which need to be commented out. 2- You can use variables to control the flow of events when using "every few seconds" and "on first draw". 3- Increase all "rotate speed" actions and increase "every few seconds" intervals. 4- Swap out any fbx static/animated models and replace them with .dae and .x models instead. 5-Any models with "every few seconds" or "rotate" events - change them to an "animated static model" (instead of just a "static model"). Coppercube then seems to calculate the attached events differently. All these things have helped to fix the problems I was encountering...... Memory leaks which gradually slowed the game to a crash, glitch animations, single events which somehow repeated over and over and over again (movements, sounds, variables etc.), rotating items which got stuck/slow, AI problems etc etc.[/quote]
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