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[quote][b][/b] wrote: [quote][b]hadoken[/b] wrote: Impressing & very useful, many thanks @sven. Do you think, you could also get this going with relative Position Mode instead of absolute pixel Mode of the involved 2D Overlays? That would also be cool. Besides, have you worked on the third player climbing concept of yours as demonstrated at YouTube any further to maybe provide any improved scripts for easy use with other projects? Like your spirit of sharing knowledge, motivation & invention very much, your CopperCube community contributions are always great & very much appreciated! Big THX! Cheers[/quote] Thanks for nice words. Yes it can be done by percent instead of pixels. (next version i will add this option to chooce pixel or percent) (also i add scrolling with mouse wheel) My 3rd person climb game uses simple system.. if player jumps or falls near to climbable object and player chin touches "on_proximy" area then invisible plate will appear under player and player sets its animation to hang.. (so actually it stands on plate with hang animation) Plate will appear actually under climbable object -Y value(so its always at correct position). It doesnt use any special script ..only sets animation and sets plate position when "on_proximy" occurs. Edit: Now you can scroll with mouse wheel and use pixel or pecent position mode. [url]https://drive.google.com/file/d/1EjUIUnlmvM9Oaw7MwlHdUXJrrxt4o_Tc/view?usp=sharing[/url][/quote]
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