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New "Do Something Later" extension please?
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[quote][b][/b] wrote: if you want you can use variables along with the script to make it execute correctly with the every few seconds behavior... for example, every few seconds 1 Ms do something, If a variable has a value do something. if variable Z = "true" then do something later now attach the action do something later and execute whatever action you want. Also, add the action set or change variable Z = "false" in the same action of doing something later. now in your game whenever you want to execute that particular action then just simply set the variable Z = "true". what this will do is it will only execute the do something later action if Z = true and as you were mentioning your problem of self-execution of the action which will be solved automatically cause the variable Z will be false after the execution of do something later action which will prevent it from self-executing. above is just an alternative as you are having difficulty using the Do Later action. Also, there are some modified actions of do something later also available. if you want you can use them as well. Alternatively am providing you a sample ccb file that hides and unhides a cube mesh after 2 seconds whenever you press the F key. Let me know if the sample file doesn't work for you. Also am attaching a modified do later function which uses a variable named "delay" to do something later. I don't know who is the author of this modified action but you can use it if you want. sample ccb file :- [url]https://drive.google.com/file/d/1_bz0KhN6s81mzvlGNHann1Dfe8mZeVTL/view?usp=sharing[/url] Alternative Modified Action :- [url]https://drive.google.com/file/d/1JnKI1WMVVEnfuHAvRd-4MkpfEEZQO5oT/view?usp=sharing[/url] hope that helps.. P.S:- As @Swen mentioned Do Later Action works perfectly there is nothing wrong with the action. *holy**holy*[/quote]
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