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deleted CAS-EVAC game remade..
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[quote][b]veganpete[/b] wrote: [quote] [b]Updated 11-Aug-2021:[/b] Made a key-card, added spiders & webs, improved water and sand appearance [b]Download...[/b] [url] https://drive.google.com/file/d/1zgIZJ1_VHEc2f1z8f3jYHtobwRaPWTO5/view?usp=sharing [/url] [/quote] [b]CAS-EVAC[/b] is inspired by some of my favourite retro games... Amaurote, Choplifter, Desert Strike, Walker, War of the Worlds, Ant Attack 3D etc. [img] https://i.postimg.cc/sxqT2bDr/CAS-EVAC-2.png [/img] [quote] Please feel free to suggest new features/report bug-fixes for me to work on. Thanks! [/quote] [img] https://i.postimg.cc/W4N1tbgS/missile.gif [/img] [b]Gameplay[/b] Use compass to locate humans, evac survivors to dropship, destroy hive with supabomb. Wasps attack player & take humans to Queen. Sniper-scope/mini-gun/homing missiles shoot wasps to free captors. Avoid damage to city/survivors. Stamina & health recharge. [quote] [b]Controls: [/b] . [WASD/ArrowKeys➙Move] . [SHFT➙Sprint] . [SPACE➙Jump] . [P/LMB➙Fire] . [L/RMB➙Aim] . [M➙Missile] . [B➙Bomb] . [/quote] [b]Features:[/b] Welcome screen & instructions, pause screen, cut scenes for: intro animation, player drowning, player killed by Anubis, hive exploding and Queen burning. basic events for "Win", "Lose", "Rescued". Homemade models, sounds and apocalypse city, golden sphinx, grand pyramid and obelisks, towers/spires, search-beams, animated vegetation, clouds, skyline, dead trees and swinging vines, illuminated lightning strikes, moon decoration, weapons, water caustics, metallic piping, lo-fi skymap. Animated "Spider Mech" model, animated wasps and spiders. Automatic compass system, colour-coded LASER (red/attack, green/search, blue/rescue), inclined player mechanics with climb & jump actions and jump/walk detection. Real-time dynamic footsteps (land/water) and puddle splash animations, enemy RADAR ping, individually blended character animations (rotate, walk, wave, dangle, die, fly), collectable coins, HUD updates stats, automatically recharges dynamic health/stamina/gun over-heat bars, 3rd person free-look mouse aiming. Homing-missiles (with smoke-trails and explosion plume), auto-aim MiniGun (with illuminated muzzle flash and Spin Up/Down SFX), player-guided air-ground bomb (with manual aiming system), search beams, sniper-zoom cannon (with aiming bezel and FOV), fire-damage for buildings, 2D & 3D munition explosion FX, shockwave animation, fallout dust, Player shatters, bullet impact explosions, character blood-splatters, burn mark decals. Automatic enemy AI modes (seek/attack/navigate buildings/capture). Automatic survivor AI modes (run around/stand still and wave for help when targeted with Green dot/wave at dropship, dangle from enemy, ride on top of walker, respawns at random location, splatters when hit by minigun). Queen wasp always looks towards player, avoids bomb if target missed, dynamic swarm of bees attack player when close, hive respawns 30 enemies. Dropship follows path through city & rescues nearby survivors. Normal-mapped textures (with basic light-mapping). Reflective surfaces, water, particle systems, post-effects, CRT scanlines, anti-aliasing, vignette. Anaglyph mode (for 3D glasses) & "retro" pallete shader (disabled until final release). [b]To-do:[/b] event: darkened skies, bomb-launch dropship cut-scene, clock/timer for bomb-launch, animate 3D falling debris, event: "pyramid unlocked", event: pyramid/maze (mini-game), stone bridges, power pylons/electricity wires, narrated story with homemade music.[/quote]
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